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Link's Awakening Items
SHIELD:
Link first gains his shield from Tarin.
SWORD:
Most of the time, you will wield the sword in battle. It is Link's most
trusted weapon, and he will find it wedged in the sands of Toronbo Shores.
SHOVEL:
Not a steep buy at just 200 rupees, but well worth it.
TOADSTOOL:
In the Mysterious Woods, Link will happen come upon a lone 'shroom growing up out
of the soil. Pick it up and take it the witch's hut, and she will make you a
nice beautiful bag of magic powder.
MAGIC POWDER:
Magic powder is the catalyst for some of the wilder reactions in the game.
Sprinkle it on certain objects to get a rise out of them or activate certain
events.
BOMBS:
Use these explosive babies to cause weak spots in walls to crumble or to get
large.
BOW/ARROWS:
You'll have to strain your wallet to afford one of these puppies (980
rupees).
BOOMERANG:
Later on in the game, you come upon a gentleman willing to take one of
your items so that he might give you the boomerang.
ROC'S FEATHER:
Link is able to jump once he equips this item that he gets early on in the
first dungeon.
PEGASUS BOOTS:
Link will dash hurriedly along the ground.
HOOKSHOT:
Link can travel over long chasms quickly with the Hookshot provided he has
something on the other side he can latch onto.
POWER BRACELET:
When Link slips the Power Bracelet onto his wrist, he will be able to lift
great and mighty objects.
OCARINA:
Link can learn up to three tunes on this oval-shaped flute and play them on
certain occasions to make things happen.
FIRE ROD:
Link will receive a wand that can shoot fire and burn enemies to death.
INSTRUMENTS OF THE WIND FISH:
When Link conquers a dungeon, he will receive an Instrument of the Wind Fish
for beating that particular dungeon's boss. Link cannot play any of the
instruments on his own.
HEART CONTAINER:
Each dungeon boss leaves behind a heart container when it is defeated.
GUARDIAN ACORN:
Enemies of all types drop these at random. When Link picks one up, the damage
done to him by all enemies is halved.
PIECE OF POWER:
Looking like a fully pieced-together Triforce, a Piece of Power will make
Link's sword do a great deal more damage. Pieces of Power only work on the
sword, not any other items.
SECRET SEASHELLS:
Secret Seashells are hidden all over Koholint Island in many different
places. There is a mansion where if Link turns in enough of the ones he has
collected, he might win himself a right nice prize.
SMALL/DUNGEON/NIGHTMARE KEYS: - Small keys open locked doors in dungeons and can only be used inside dungeons. - Nightmare Keys open the door to the boss's lair in a dungeon. There is only
one in each dungeon. - Dungeon keys open the entrances to certain dungeons. Of the game's eight
dungeons, four require keys to open.
COMPASS:
Compasses are only found in dungeons, and have three different uses: 1) they
tell you where every treasure is in the dungeon, 2) they tell you where
the Nightmare's room is located, & 3) once you obtain the compass, you will
hear a beep when you enter a room where a key can be found.
MAP:
The map simply shows you the shape of the dungeon and where to go inside it.
STONE SLAB:
Find a stone slab in each dungeon to reveal the words written on the tablet
with the huge hole in the middle.
FLIPPERS:
Once Link collects the Flippers in the Angler's Tunnel, he will be able to
swim through the water.
CRAZY TRACY'S MEDICINE:
For a small fee, a lady named Crazy Tracy will make Link some medicine. If
Link should happen to lose all his hearts and is carrying this special tonic in
his inventory, he will automatically be refilled to maximum strength.
RICHARD'S GOLDEN LEAVES:
On your way to the third dungeon, a prince named Richard asks that you make a
detour at Kanalet Castle and retrieve his five valuable Golden Leaves.