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Minish Cap Enemies
Trap:
Traps look like small snakes. They dash at you when they see you, but pose
no serious threat. They go down easily and do little damage, although they
are quite quick, if you feel the need, take them out with the boomerang
first.
Chuchu:
The Chuchu looks a bit like a banana skin. It comes in various colours, each
which do different things. Silver ones turn into spiked balls when attacked,
so use arrows or boomerangs to stop them. Blue ones sometimes have
electricity passing through them, so avoid contact with your sword;
again boomerang and arrows work well. Green one are the most common,
just hit them with your sword. There are also red ones, but for the
moment I can't remember what they do. Either way, they all move slowly and
do little damage, so you should cope.
Wizzrobe:
Like in previous Zelda games, wizzrobe's appear and disappear in different
places whilst firing balls of energy. They don't do much damage, but they
can be hard to deal with if they out-number you (they usually do!).
Fire Wizzrobe:
Basically the same as normal wizzrobe's but they shoot fire instead. If you
get hit, you start running around madly. Same tactics apply, avoid getting
in line with them and hit from the side.
Ice Wizzrobe:
Same as Fire Wizzrobes, but with ice. If you are hit, you are temporarily
frozen. Mash to buttons to un-freeze yourself.
Spear Moblin:
These guys just rush at you, so move out of the way and hit from the side,
my favorite way is to hit them with the boomerang first, then take them out.
They can block head on attacks, so avoid that. If you do get hit, it will
cost you a whole heart, so avoid it, they are also quite quick.
Bow Moblin:
These inferior Moblins attack with arrows instead of spears. They are much
easier to kill as they are slow and cannot block attacks.
Sluggula:
These are one of the first enemies you meet, and they are not tough at all.
Slow, weak and go down easy. They do sometimes fall from the ceiling, so
watch out.
Eyegore Statue:
These big statues are invincible to everything but arrows. Shoot them in the
eye once to trigger them off then keep hitting them. It takes 3 or 4 arrows
usually, but 1 charged light arrow will kill him straight off. They are
fairly easy since they are slow, but avoid getting hit by them as they do
quite a bit of damage.
Spiked Beetle:
To kill these guys you must first flip them over using a shield. After this
just hack with your sword. They go down pretty easy and do little damage.
No real threat.
Business Scrub:
These guys are not really enemies, but they can hurt you. They fire nuts
which you have to deflect back at them, after which they stop, and you
can purchase some kind of item from them.
Door Mimic:
These things look like doors, but they aren't. Instead they will fall on
you and do some damage. Despite what I did write previously, it is possible
to kill them. When they try to fall on you, move out of the way and place a
bomb by them, and they will die. Unfortunately, you cannot go through the
door that is left in their place. Note that remote bombs to the job best.
Floor Master:
The giant hands will try and pick you up and bring you back to the start of
the dungeon. More of a nuisance than a danger, just avoid being grabbed. Hack
with your sword a few times and they'll go down.
Wall Master:
Like floor masters, but these guys will fall from the roof and try and take
you back to the beginning. Look out for shadows and move out of the way
before they land on you. Hack at them before they can return to the roof!
Bob-omb:
If you handle these correctly, they aren't a problem. They look like walking
bombs, and if you hit them, they go crazy. 1 hit with an arrow or boomerang
will destroy them for good (without the crazieness).
Bombarossa:
Kind of like Bob-omb's, but they fly. If you hit them they explode, my advice;
just avoid them.
Beetle:
These cannot damage you, and are kinda lame. If you get touched by one you
move slowly and can't use weapons for a while. 1 hit with a sword takes
them out. They usually hide in grass and under rocks/pots.
Octorok:
Octorok's come in two (3 if you count gold ones) colours; red and blue.
Normal ones are red, and are very weak, they spit rocks which do a little
damage, but just get up close and hit them. I believe the only difference
between red and blue, is that blue are only found around water.
Rupee Like:
Beware. These may look like rupees, but if try and collect them, you will
become trapped in them, and they will suck your rupees away! If you
kill them (takes a few hits, but they won't damage you) you get the rupee
which first appeared. The best way of avoiding them, is looking out for
potential spots where they may hide. They usually appear in rooms with lots
of normal rupees, and will be the highest value one. For example a 3 by 3
square of blue rupees with a red one in the center; the red one will most
probably be a rupee like, so hit that rupee with the sword to check.
Ball and Chain Soldier:
These ones are nasty. They swing there ball around, so keep your distance,
it is damaging. They only take a few hits to kill, but hitting them is a
problem. My advice would be to stand still until you think he is about to
throw the ball, then move out of the way, and quickly run in and mash him
with the sword before the ball retracts! Bombs seem to work well too,
especially the remote ones. They are slow, and can't avoid the bombs when
they are thrown, 2 or 3 bombs will kill them.
Madderpillar:
This is a sub-boss in the first dungeon, but becomes a rare, but normal enemy
later on. Hit him in the nose with your sword, and then run and hit him in
the tail before he goes crazy. A few blows will finish him. He is usually
found in a room with spider webs, which are annoying, so use the gust jar
to suck them away before engaging in battle. Later on, you will have to
fight two of these in a dark room!
Leever:
Leever's look like claws that come up from the ground. They do a little
damage but are no real threat. When they come to the surface, hit them
quickly. Personally, I just ignore these guys, they are more trouble that
it's worth.