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Minish Cap enemy list page 1

Tektite:
These one eyed things jump around randomly. They do little damage but can be annoying when you are new to the game, just wait for them to land then smack 'em with the sword.

Crow:
This bird will fly from trees and try and attack you whilst stealing your rupees. I find they don't attack while you are facing them, so turn around and walk away, then as they fly towards you, turn around and hit them.

Lakitu:
These guys don't appear until late in the game, and they can be very annoying. They throw balls of electricity at you, and I find there is only one proper way of disposing of them. Walk up to the cloud they are on, and they will duck and stop attacking. Place a bomb and walk away. By this point you should have remote bombs, which make the task easy. Do try and avoid being hit, as they do a bit of damage and it takes a while to recover from being hit.

Puffstool:
These are found in the very first dungeon, and may seem difficult to kill. Answer: use your gust jar to suck them, and then attack normally. However, puffstool's with red heads are invincible. They do little damage though, so not to worry.

Keese:
These are just bats that fly around in a random path, hit them once to kill them, no problem at all.

Keaton:
These look like foxes with knives, avoid being hit by them as they can steal your rupees. Hit them twice and they will die, use a boomerang if you wish, as this will insure you lose none of your precious money.

Scissor Beetle:
These guys usually come in groups of 2 or 3 and are quite difficult to beat. They throw there mouth at you O_o and this does quite a bit of damage. My advice would be to walk around the sides of them, then use your boomerang.

Armos:
These robot guards are pretty easy. They are inactive until you touch them, then you just hack with your sword. They are usually used to block your way, and are 'turned off' so you must shrink yourself and go inside them. Flick the switch and grow again to kill them.

Gibdo:
These look like mummies and don't appear to near the end of the game. Like some of the other enemies, you may remember these from previous games. They are slow, but don't get too close, as they will grab you, and take off about 3 hearts! New information on this one; use your flame lantern to quickly burn his clothes and he will turn into a blue stalfos, much easier to kill.

Dark Nut:
These guys are very rare, but very tough. They do about 1 heart container damage, but are hard to attack. The have a sword and shield, so will block most attacks, and to make life worse, they are quick. Although it takes time, my advice would be to roll around and try to get behind him, then find hole in his defense.

Red Dark Nut:
These guys are even more rare, and don't appear till the end of the game. They are similar to dark nuts, but have more varied attacks and are quicker.

Black Knight:
These are probably the most difficult 'common' enemy in the game, probably more difficult than most bosses. The standard sword swipe does little damage, their charge does 1 heart damage, but they also have an attack where a tornado comes from their sword. They also are very quick, and can't be hit from the front, it is almost impossible to get behind them, or to the side as they are so quick. The best way is to dispose of them is to roll around until you get some distance from them, then allow him to start his charge, quickly move out of the way and run behind him and attack. At most you will get 1 or 2 hits. At one point in the game, you must fight one of these as well as 2 red dark nuts in the same room, oh and it's timed!

Ghini:
These are like the ghosts from previous games. They are found in dark areas, and are attracted to light. Hit them a few times with a sword to kill them, no real danger, but their attack is quite damaging.

Peahat:
These float around in the air, and are quite aggressive. They are invincible until you steal their blade thing (use the boomerang or gust jar), they then become sitting ducks. Not literally of course.

Acro-Bandits:
I'm really not sure about these guys, they look like the Hamburglar, but go around in fives. They pop out of the ground, but you can usually see a head come up first. Hit them as soon as possible to avoid being out numbered. Not a real threat, but can be annoying.

Helmasaur:
These have metal helmets which stop them from being attacked from in front, so you have 2 options, run behind them and attack, or use the gust jar to suck of the helmet.

Like Like:
Like the rupee like mentioned earlier, these are annoying. They aren't hidden like the others, but still suck out rupees, and in some cases your shield.

Cloud Pirahna:
These fish go around in clouds and jump up to attack you. You can just hit them as they surface, but I prefer using the boomerang to disable them first.

Mulldozer:
No problem. Just hit them with your sword and that'll soon finish them off.

Wisp:
The wisp does pretty much the same as a beetle. The difference is they have to be killed with a boomerang and are a little more persistant. They look like little skulls which fly around the room. Blue ones move quicker than red ones.

Rollobite:
These beetles are quite rare, and look like a woodmouse. They have armor and roll into a ball when you hit them. You can pick them up and throw them down holes etc. They can also be used to fill in holes so you can progress.

Pesto:
Like flies. They are red or blue and attack from the air. Red ones are easy to deal with, just hit them when they come down to land, but blue ones drop what I presume are bombs on you, which can be annoying, but you should cope with just a sword.

Stalfos:
These skeletons come in two forms, blue and red. The blue ones will try and jump on you (for little damage) and the red ones throw their bones at you (again, little damage). Either way, they are both pretty easy to kill, for the blue ones move out of the way when they jump, and hit him in the back before he turns around.

Spark:
These orange things move along walls and hurt you if you make contact. They are easy to kill though, throw the boomerang at them and they die. You also are guarenteed a fairy for killing them!

Golden Rope:
This enemy can only be found if you fuse kinstones. They spawn out of nowhere and can be quite annoying. They are like normal ropes, but much quicker and more powerful, but you always get 100 rupees for killing one.

Golden Octorok:
The same applies to these, they are like Octorok's but are more powerful and can only be found via kinstone. They aren't as difficult as golden ropes as they are still quite slow, but watch out. 100 rupee reward for killing them.

Golden Tektite:
Golden Tektite can also only be found via kinstone. They jump a bit quicker and deal a little more damage, but are not too much of a problem, you will also get 100 rupees for killing them.

 



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