-------------------------------------------------------------------------------- table of contents --------------------------------------------------------------------------------- #1-The copyright info #2-The walkthrough #3-Bosses #4-Weapons/items #5-Heart peices #6-Kingstone fusions #7-Figurine List #8-Secrets/Tips and Tricks #9-House Builder/Goddess Mini-Quest #10-Tiger Scrolls --------------------------------------------------------------------------------- This walkthrough was made by me EZLO21.All rights are reserved unless you ask nicely.I will let you use this walkthrough on your site just keep the walkthrough in text form and give me the credit and if you do then I will not have a problem letting you use this walkthrough on your site. Off to the walkthrough we go. --------------------------------------------------------------------------------- #2-The Minish Cap walkthrough --------------------------------------------------------------------------------- South Hyrule Field --------------------------------------------------------------------------------- After you read the story you will see Zelda go into link's house and she will talk to Master Smith about the Picori Festival then Master Smith will call Link down from his room then Link and Zelda will talk then you will get the Smith's Sword deliver to the king of hyrule so get the 20 Rupees in the chest and follow zelda to Hyrule Town. --------------------------------------------------------------------------------- Hyrule Town --------------------------------------------------------------------------------- After you go north to Hyrule Town zelda will talk again then north and find Zelda to the left at storyteller booth they will stop and listen to then she will say Oh! I wonder what's over there...follow her to find speak of the Picori then she will say Oh! Look at that! then she will ask was't there going to be a Sword Fighting Tournament at the castle? I wonder who won this year... then she will say Oh, wow! Over here! follow her yet again to find that she won the grand prize in a drawing? wow! she gets to choose any of the following wonderful prizes.What will it be?a heart-shaped stone!Next, we have...this magnificent gem!And finally, there's...this teeny-tiny shield.so, which one would you like?She gets the shield of all things after she picks the shield the woman says"what a strange princess you are.well...Ok.Here's your teeny-tiny shield. Then of all things she gives it to Link right after she got it.He tests it out for a second.then she says Yep! Just as I thought! You look great!After she is done talking head north to North Hyrule Field. --------------------------------------------------------------------------------- North Hyrule Field --------------------------------------------------------------------------------- After you go to north hyrule field go North again to see a Business Scrub shooting nuts at Zelda use your shield to make it go back at him.then head North to Hyrule Castle. --------------------------------------------------------------------------------- Hyrule castle --------------------------------------------------------------------------------- Head north to Hyrule castle and give the Smith's Sword to the minister. Then the competition ceremony will start.Then comes Vaati to try to get the Picori Blade.After he try the blue ball he shot broke the Picori Blade then he used a drak ball looking thing and turned Zelda to stone for now. It also knocked Link out for a little while.Link will wake up in the castle after you wake him up go left and see Master Smith tell you some stuff then the king will speak and he will speak of the Picori refering to the Minish people.Then they will say where to go next after you get the Broken Picori Blade!Which needs to be Reforged by going to see the Minish People you also get the Smith's Sword and a Map which will be marked with where you need to go next.After all is said and done at Hyrule castle leave and head for the Minish Woods and Minish Village. --------------------------------------------------------------------------------- Lon Lon Ranch --------------------------------------------------------------------------------- After you talk to the king and Master Smith go south til you see Carpenters when you see the carpenters go east to find little trees then you will be in Lon Lon Ranch when in Lon Lon Ranch head south while heading south you will see 2 Octoroks kill them if you want to then go south to Eastern Hills. --------------------------------------------------------------------------------- Eastern Hills --------------------------------------------------------------------------------- you will not need much here at Eastern Hills for now so just go south when you get to the bottom with cracked rocks you will see a sign that says Hyrule Castle with an arrow pointing up Hyrule town pointing left then an arrow pointing right for where we need to go the Minish Woods so head east to the Minish woods. --------------------------------------------------------------------------------- Minish Woods --------------------------------------------------------------------------------- Now that we are in the Minish woods go east keep going east til you come to what looks like big grass then go south til you a cut tree then go west then north then west again to hear Helllllp!!! Help Meeee!!! then you see Ezlo being attacked by 2 Octoroks. Ezlo said Ouch! Won't somebody stop them!?Ow! Ow! Help... Somebody! Can't anybody hear me? Now head back the way you came to see Ezlo you will have a ! when link sees him then Ezlo will say Hey! Kid! You there! Ow! Hey! Don't just stand there! Do something!!! Ow! What's wrong with you!? Do you like watching me take this abuse!? Help me! Kill the 2 Octoroks then after you save Ezlo he will say Phew! Well done! That was close. Not that I couldn't handle them myself. But that's beside the point! What in the world is a lone child doing so deep in the woods? Ho ho! I see. then the ! again The...Picori, you say? and Vaati? Vaati's cursed someone? What? The sacred blade?!? Is that so? I see, I see... You know, you and I have quite a lot in common. You see, I, too, am on a quest to break a curse of Vaati's. And you say that reforging the Sacred blade can break his curse, eh? Well, then you have found yourself a companion, my boy! My name is Ezlo. It's a pleasure to make your acquaintance. you start walking again then he says Wait! Wait, I say! you walk so quickly, in fact! Can't you go any slower? Surely you've noticed that i have no legs... you start walking again then he says Boy! Take a good look at me! Do you really think I can walk that fast!? Start walking again then he says Augh! If it isn't one thing, it's another! You are a troublesome boy! then he jumps on your head and says There! Now, you can't possibly leave me behind. then he says My... It's quite comfortable up here. More comfortable than it looks, surely. And much easier on me! Hey! quit your squirming! Can't you sit still? See! There... Yes, yes! That's much better. Now, I suppose a boy like you still has much to learn about the world. If ever you need my insight, press SELECT.I'll be happy to help! Ah, such a hopeless child... now roll to the cut tree you see then he will say Hold on for a moment, my boy!We've stumbled across something important! The world of the Minish is very small. You're far too big to meet them now. Eh? Who are the Minish? Ah, yes! Silly me! Allow me to explain... You humans call them "picori," but they refer to themselves as Minish! Strange how, in the world of humans, only this forest has kept that name... Anyhow, deep in the forest they built a tiny village, where many now live.But if we're to enter the village, we'll have to make you a touch smaller first. Look at that. At first glance, it appears to be a mere stump yes? No! That is a Portal used by people long ago to adjust there size! With my help, you can use it to shrink down to Minish size.just stand on the stump and press R to shrink. To return to normal size press R. Get me up there, and we'll give it a try.Ok now press the R-button and shrink yourself you will get to see it.After you shrink Ezlo will say Welcome to the world through the eyes of the minish!Now, aren't you glad you saved me?No need to thank me, though!Portals that reduce your size are All around, in different shapes and sizes.If you want to return to normal, stand next to a portal and press R.But there is one thing you must know: being Minish-sized is full of dangers!Mere puddles at your normal size are bottomless swamps to the minish.And as your companion, if anything bad happens to you, it happens to me, too!So proceed with caution, my lad!If not for your sake, then for my own!After he gets done talking head southwest and in the small hole to the left to see 2 small leafs get on one of them and head north you will see a minish-sized forest when you get kingstones you will get stuff here with them now back to what we need to do. Head north and you will be in Minish Village. --------------------------------------------------------------------------------- Minish Village --------------------------------------------------------------------------------- Now that we are in the Minish Village Ezlo will say Hmmm... It appers we have found the Minish Village.then EZlo will say Pico picori! Then the minish people will say Ripi ripico picori! Picoco pico ripico!Then they will leave then Ezlo will say I gather it's been quite some time since they last saw a human. ...What's that? you didn't understand what they were saying just now?Ah, yes. That was the language of the minish.It's a little different from the dialect I am most familiar with.I'm afraid I didn't catch most of what they said myself.But perhaps there is someone here who understands your language.We should look around.Now lets head north then east then west then north then you will see wood go north a little bit to see a door go in Minish looking king talk to him.He says Hm... I've never seen an outfit like that before. Are you a...human?Oh, my! It's been quite some time since any humans came here.My name is Festari. I watch the abbey, as well as the shrine to the north.You... seem to be having some trouble with our language, don't you? You could use a Jabber Nut.It will allow you to understand our tongue.You should be able to find one in the barrel house just south of here.Now head south like he said to see the top of the barrel house go down the ladder then right a little bit to see a box push it left or right not up if you push it up you will have to go out the door and do it again.After you push the box left or right go up then left and press the A-button and Ezlo will say Oh, Link.This must be the Jabber Nut Festari told you about.Well, you'd better eat it if you plan on making any progress at all.You ate the Jabber Nut!Now you can understand the language of the Minish.Now head back north but instead of going back to Festari go west and climb the ladder you see and go in and press the A-button and the Minish Elder will say Oh! You speak our language!It's been quite a while since we've heard outsiders speak our tongue!We have little to offer you in these woods, but please, enjoy your stay. Ezlo will say Thank you for your offer, but we have no time to relax. My name is Ezlo. This child is Link.We need to break a curse that has been cast on the princess of hyrule.To do so, we'll need to reforge the broken Picori Blade.Ah, yes. And you've come here now hoping to have the blade reforged?Hm... well, if that's what you're after, you'll need four mystic elements.These elements are the crystalline forms of the energies of this world. Only by infusing the blade with these energies can a new blade be forged.Here, give me your map. I can mark where these elements can be found.You see the map.The Earth Element can be found in the shrine to the north of Festari's abbey.Speak with Festari.He will show you the path to the shrine's entrance. Go with caution.Evil creatures have lately made their home in our shrine.Return to me at once after you have found the Earth Element.After you get done talking to the Minish Elder go back to Festari to the east it should be easy to find him now that you met him.After you get back to Festari he will say You wish to go to the shrine? Very well. This way... Then he moves leting you go north.Now he will say Vile beasts have settled in recently. Be careful:it is quite dangerous.Now lets head to the Deep Woods shrine. --------------------------------------------------------------------------------- Minish Woods --------------------------------------------------------------------------------- Back out here, simply go all the way north through the tunnels. You will then be at the entrance of the Deepwood Shrine you were directed to, so go inside! --------------------------------------------------------------------------------- Deepwood Shrine --------------------------------------------------------------------------------- Start by going forward and you will spot 3 statues. Push the middle one aside and continue to the next room. Defeat the crawler enemies, then step on the 4 switches beside the lanterns to make a chest appear. Open it to get a Small Key. Use it to open the north door. Walk around the watery section and you'll find some tracks in the ground; the Minish Cap will tell you how to pull the lever back. Go up to it and hold R + Down until you can't move any further. This will make a bridge to the center island form. You'll find a blue mushroom there; pull back on it and it'll launch you in the air, clearing the water (remember this, you'll do it often in this dungeon). At the other side, go into the north room. In this room, walk to the upper ledge to the right and hit the switch to burn the vines holding the giant barrel in place. Then, go down the steps into it. Inside, go into the upper-left door. Follow the path around and up the steps (you'll clear the dust on the ground, and those enemies, later). Walk around the switches and push the statue to the left, then step onto the second switch. This will burn the other vines apart, allowing the barrel to move now. Go back down and into the upper-left entrance of the barrel. To roll it, simply move up or down while inside. If you need to reach a particular exit, run in that general direction and you'll fall into the door as it moves by. You need to reach the bottom-left door for now, so simply run downward until the door rotates around for you to go through. Then, go left to the next room. Defeat the red enemy here, and check out the mushroom in the left aisle. Pull it back all the way, then launch to the back wall. Then, climb the steps and open the chest to get a Map. Go south and drop off the ledge, then pull the mushroom only halfway (you'll know where by the track split) to reach the middle ledge. From there, go into the left area. In here, kill the flying enemy and push the pot onto the switch to make a bridge appear. Cross it and enter the southern chamber. Here, push one of the statues inward so you can get into the center area, then push the first statue back onto the switch. Pull the other statue onto the second switch to make a chest appear; open it to get a Small Key. Now, backtrack to the barrel room. This time, roll through it to the upper-right exit. Unlock the right door and go in there. In this room, pull on the mushroom a couple steps to launch to the south ledge. Go left and hit the switch to form a bridge; use it to pull the next mushroom all the way back. When you reach the southmost ledge, head right into the next room. Defeat all the enemies in here, then go around to the right side. Pull the right statue to the far right, then push the left one all the way onto the switch. Enter the north room and fight some more enemies for a Small Key before continuing on to the left room. Back in the mushroom room, climb the steps and go northward. Drop down into the alcove below and run through the tunnel, and head downstairs. To the right, push the right block up and the left one to the left, and open the chest to get the Compass. Now, head back upstairs and head into the room to the left. Hit a switch in here while avoiding the enemies, then use your key to enter the next room. Here you'll fight a Moldorm-like mini boss. Hit its head with your sword; this will cause its tail to become vulnerable (it'll look like a heart then). Attack it with your sword as much as you can before the worm recovers. When it turns blue again and slows down, repeat the process until you win. Open the chest that appears to receive the Gust Jar. This item acts as a vacuum, allowing you to pull distant pots and enemies towards you, and clean the dust in this room. Test it by using it on the webs hanging on the walls to clear them. Make sure you clear the webs on the east and south doors. Enter the south room to pick up a Piece of Heart, then go back and head east. In this room and the following one to the east, you can use the pot to clear the dust, revealing switches. Step on them to make chests containing a total of 40 Shells appear. In the room with the Piece of Heart, you can hit another switch to make a warp point appear up there; we will revisit here shortly. For now, head into the south room and walk into the barrel. Use the Gust Jar to clear the web covering the middle door. Drop through the hole into a room below. You will find a giant lilypad here; use the pot to pull it closer, then jump on. Use the pot to propel yourself down the waterfall and along the watery path atop the lilypad. At the split, head right into the next room. Propel yourself to the ladder, then climb up and push a pot onto the switch to open the gate ahead. Continue along with the lilypad to the north room, then propel to the very end of the line. On the north side, push a pot onto the center switch, then go around and open the chest to get a Small Key. Get back onto your ride and head back to where the path split; this time continue north and west. Open the locked door at the end and continue to the next room. Pull the first mushroom back to reach the north ledge, then clear the pots and use your Gust Jar to pull the east mushroom toward you. Grab on and launch over to the right. Repeat this a few more times to reach the large chest. Open it to get the Big Key. Then, hit the nearby switch to make a red warp appear. Step into it to reach the dungeon entrance. Before continuing into the place, go into the blue warp and pick up the Piece of Heart you missed earlier (if you got all 4 pieces I covered so far, you'll now have 4 full hearts). Now, clear the webs covering the 2 sets of stairs by the entrance. Go down the left one first; push a block aside and open the chest to get 20 rupees. Go back up and head down the right stairs this time. Use the Gust Jar on the mushroom to get across the pool of water twice. Open the boss door and enter the last room. The Big Green Chuchu will enter for you to fight. Check out the Bosses section for help defeating this giant blob. After you win, you'll get the Earth Element as a reward. Grab the Heart Container, then step into the green warp to exit this dungeon. --------------------------------------------------------------------------------- Minish Woods --------------------------------------------------------------------------------- Back outside once again, head southward into the Minish Village. --------------------------------------------------------------------------------- Minish Village --------------------------------------------------------------------------------- Here, exit the building you're in to begin with, then head westward. Go up the ladder and into the house with the guy who marked your map earlier (the elder). He will open a doorway to the left now, and tell you to find a man named Melari at Mount Crenel. So, head through to exit the town and get going. --------------------------------------------------------------------------------- Minish Woods --------------------------------------------------------------------------------- Head through the tunnel to the left, and enter a small house at the other end. Talk to the guy inside to get a Bomb Bag, with 10 Bombs inside! Exit the house and use the nearby stump to revert to regular size once more. Check the nearby tombstone and it'll vanish, revealing a patch of earth with a marking on it. You can't do anything here for now, so head west and south. Bomb the wall blocking your way and continue out of the forest. --------------------------------------------------------------------------------- Eastern Hills --------------------------------------------------------------------------------- Here, simply head northward and west along the path. Bomb the cracked section of wall and open the chest inside to get 20 Shells. Then, just follow the path all the way north and west into the South Hyrule Field. --------------------------------------------------------------------------------- South Hyrule Field --------------------------------------------------------------------------------- Here, make your way to the left until you can go northward. Then, go into the castle town. --------------------------------------------------------------------------------- Hyrule Town --------------------------------------------------------------------------------- Upon entering, you will be greeted by a musician and his following of kids. He will stop to tell you about the Kinstones, and even gives you a Kinstone Bag and a blue Kinstone half. You are then instructed on how to fuse Kinstones with people, testing it with himself first. Press L to fuse the blue half you just got, and it'll open up a cave in Hyrule Plains (check the map; you can get a Piece of Heart here if you backtrack real quick). After he leaves, you are free to wander around town. I highly recommend you buy the rupee bag in the town shop to increase your money-carrying capacity. If you can, try and buy the Boomerang as well. If not, save up for next visit to town. You can also play the cucco game in the southeast area of town; talk to the girl and agree to fetch the loose cuccos. You will win Shells and Rupees for this, and you can play repeatedly; the requirement goes up each time though. Also, visit the swordsman in the house directly to the left of the town entrance to learn the Spin Attack ability, and the Tiger Scroll it's inscribed upon. While you're in this area, you might as well clear the dust pile in the town center; it seems to open something up later. You can also check out the house in the northeast section of town. Take the right exit while inside and go down into a dungeon you cannot access yet. You can, however, open a chest to get a red Kinstone piece. Go back into the house and fuse with the mayor inside, even though you can't reach the opened passage yet. When you're done wandering the town, go to the guard in the northwest area of town. Perform the spinning sword attack to be allowed through. --------------------------------------------------------------------------------- Trilby Highlands --------------------------------------------------------------------------------- In this new area, you'll find some new enemies, albeit weak, to fight. For now, head southwest and down a ladder into a cave. Bomb the right wall and you'll find a Business Scrub; reflect its seed and pay 20 Rupees for a Bottle! Exit the cave and head northward now. Then, make your way all the way westward to the mountainous regions. --------------------------------------------------------------------------------- Mt. Crenel's Base --------------------------------------------------------------------------------- Starting off here, go to the water's edge and use your Bottle to fill it with water. Climb the leftmost vine to get 20 Rupees, then go back down and use the water-filled Bottle on the sprout to grow a vine. Before you continue, make sure you refill the Bottle with more water. Climb up that one and head north a bit. Watch for the falling rocks as you defeat the enemies roaming around here. Bomb the north wall where it's cracked and enter to find some faeries (you can put one in the Bottle, so you know) and 15 Rupees. As you go southwest, clear the dust balls with your Gust Jar because if you touch them, you will take damage, so be careful. Head south and east to an apparent dead end, but if you bomb the wall, you can enter a cave. There, go up to reach the upper ledge outside. Bomb the cracked rock nearby, then shrink down atop the large rock. Go right and up the small path into another area. Defeat the enemies there, then refill your Bottle with the Crenel Hot Spring Water. Get out of here and revert to normal size, then go back down through the cave to the lower level. From here, go west and you'll spot another bombable wall; bomb it and enter (note: if you need bombs, continue west into another cave where a Deku Scrub will sell you them for 30 Rupees). In here, use the mushroom to cross the gap, and head upstairs. Use the Gust Jar to pull the armor from the enemies so you can defeat them. Exit the cave at the end. Go south and defeat the red enemy, then jump into the tornado to fly in the air. Move to the other one to the left to reach that ledge. Head all the way west and north to a new area; bomb the wall and enter the cave. Clear the 3 cracked blocks to get a Piece of Heart, 50 Rupees, and a blue Kinstone. Exit here, then climb the nearby ladder, making sure to clear ALL the dust up here (so you can reveal a rock you can shrink atop, and another hole in the ground). Shrink down on the big rock, then drop into the small hole. In there, open a chest to get a red Kinstone. Also back outside, climb into a cave to the east and open a chest at the end for a blue Kinstone. After you do this, go up the path where a seed is sitting atop. Defeat the 2 flying enemies in that area, then carry the giant seed outside. Drop it into the nearby hole, then revert back to normal via the stone to the south. Water the seed with the green water, and it will grow. Climb up to the next area. --------------------------------------------------------------------------------- Mt. Crenel --------------------------------------------------------------------------------- Here, climb up and head left, then up a ladder to a higher ledge. Watching out again for falling rocks, bomb the north wall to open up a cave. Head inside and collect a Piece of Heart, as well as faeries if you need. Then, go back down and head all the way east, defeating the spiders you encounter. Walk up across a bridge and bomb the wall, then go inside. Open the chest for a blue Kinstone, then head upstairs. Defeat the metal enemies by bombing them first, then attacking normally. Bomb the cracked blocks, then push upward on the rightmost one, then on the top block. After that, head around the corner and exit this cave. Use the tornadoes out here to float to the left ledge. Walk up the ladder there to reach the upper section of the mountain. Head right and bomb the wall to enter a cave. Buy the Grip Ring from the Deku Scrub for 40 Rupees inside. Go back out and climb the wall to the right, so you know it works. You can't do much in that cave for now, so climb back down to a ledge with a mushroom on it. Clear the rocks and launch yourself to the left. Use the tornadoes to continue moving left, and drop off a ledge. At the far west, start climbing the rock wall. Move up and to the right, and drop onto a small ledge. Bomb the wall to reveal a cave; go inside. Throw a bomb into the fountain to make a big fairy appear. Pick the third response to get an upgraded bomb bag, so you can carry 30 Bombs now. Exit the cave and continue climbing all the way up the mountainside. At the peak, go east and launch yourself over the gap with the mushroom. It will now start to rain, so shrink down with the large stone nearby. Follow the small path south and east through a tunnel where you have to evade the giant raindrops. At the other end, go north and revert back to normal. Go left and push the rock into the hole, making it passable. Go back east and south to find another stray rock. Push it left 1, up 2, left 1, up 2, left 4, down 1, left 10, up 4, and finally right 1. This will seal up the second hole for you. Now, push the last block ahead and go down into a cave. In here, go down and defeat the 2 armored enemies first. Then, push the upper block to the left. Next, push the bottom block to the left to continue. Up ahead, push the bottom block to the left and the one above you upward. Go down and push that block downward as well. Then, go up and left to the other side. Push the lower block to the right and the upper one upward. For the last set, push the stray block to the right, then push the 2 side blocks downward. Finally, push the middle one to the left, and continue out of here. Back outside, go right and into another cave. Here, go left and clear the pots across the pit, then launch across via the mushroom. Go upstairs and bomb the switch across the pit to activate it, then continue out of this cave. Moving into the next cave, you have to push the rock into the hole once again. Push the rock down 1, left 2, down 2, left 3, up 1, left 1, up 1, and left 1. Push the statue out of the way and head downstairs. Push the blocks aside to reach the chest containing a blue Kinstone, then go outside. Shrink down and take the northwest path, then go into a new area at the end. --------------------------------------------------------------------------------- Melari's Mines --------------------------------------------------------------------------------- Here, simply follow the winding path to the very bottom. There, talk to the head blacksmith, Melari. He will have been expecting you, and will fix your Broken Picori Blade. Go back up one set of steps and talk to the guy in front of a doorway. He will now move for you, so go through and exit this place. --------------------------------------------------------------------------------- Mt. Crenel --------------------------------------------------------------------------------- Outside once more, use the stone to revert back to normal size. Then, climb the ladder and continue up into the Cave of Flames. --------------------------------------------------------------------------------- Cave of Flames --------------------------------------------------------------------------------- From the start, head into the room to the right. Attack the bomb enemies, but be careful when they bounce around the room. When they're gone, bomb the north wall and go into that room. Defeat the 2 shelled creatures by flipping them with your Shield, then attacking them. Open the chest to get a Compass, then head into the left room. Collect the 5 Rupees, but beware of the Like Like trap. Defeat it before going northward. In the room downstairs, head left through a couple tunnels, then up a ladder. Follow the upper path all the way around and to the right into another room. Jump into the mine cart and ride it to the end, then continue all the way left and bomb your way into the next room. In here, defeat the armored enemies to make a shrinking stone appear. Shrink down and go into the northeast wall. Head all the way right through the tunnels, then southward into a new area. Go down and revert to normal, then cut through the fire and open the chest on the upper ledge to get a Map. Follow the path down and left to a chest containing a blue Kinstone. Hit the switch, then walk all the way east, south, and west along the sinking platforms. In the next room, ride the platform to the other side, then hit the metal enemies to make them curl into a ball. When they curl up, you can throw them into holes in the ground. The main hole to fill is the north one by the pots, so fill that first. If you can, fill the hole in front of the chest so you can open it for 50 Rupees. Go to the upper area and ride the tornado to the second one, then northeast to the ladder. Climb the ladder and hit the switch to open the door. Push the regular block upward, then the block with a chest to the far left hole. When it falls in, open the chest to get a Small Key. Then, go into the north room. Here, go all the way east and ride the cart to the next room. Use your key on the door and hit the switch in that room to switch the tracks. Go back to the cart and ride it to the new area. There, defeat the shelled enemies and head into the north room. You'll find an overturned cart here; since you can't ride it, follow the track to the right and bomb the cracked wall to the south (it's surrounded by pots, can't miss it). Go into the south room to grab a Piece of Heart, then go back north and continue into the following room. In this room, drop off the ledge and you'll end up caught within a trap. A total of 8 metal blobs will fall from the ceiling to attack; use bombs and your sword to defeat them. Once they're gone, open the chest to receive the Cane of Pacci. It will allow you to flip blocks around so you can walk on them instead of the jagged, impassable parts. In the west room, flip the large block to the left so you can walk on it, then run across. Stand to the north of the hole and use the cane on it, then jump in; it'll give you an added boost when jumping out. Use this maneuver to reach the upper ledge where you can hit a switch. A blue warp will appear below, and the south door will open. Go into that room. In here, use the Cane of Pacci to flip the mine cart upright, then ride it to the next area. When you stop, push the block/chest into the hole nearby, then open the chest for a Small Key. Ride the cart back to where you were, and reenter the north chamber. Drop down and unlock the door, then head downstairs. Here, shrink down and run to the left while avoiding the traps, and run into the next room via tunnel. Follow the maze path around, then revert to normal and go back out the way you came. This time, watch for the spinning blades that will activate when you're in the same aisle as them. Simply move into a side path to avoid them. Use the cane to flip the mine cart, then ride it outside again. Hit the switch to change the track's direction, and then jump into the cart for a ride. At the room you arrive in, attack the enemies to make them curl up, then knock them into the line of 4 holes in the southeast area. Then, pull the block out and push it into the northwest hole. Now you can hit the switch to open the gate; continue up the ladder and into the room ahead. Here, go all the way north and drop off the north edge, and open the chest below for a blue Kinstone. Push the block to get out, then use the cane on the center hole and jump to the upper ledge. Open that chest to find a green Kinstone. In the next room, flip the moving block platform, then ride it to the upper- right platform. Step on the switch to activate a red warp panel. Go back left and take the moving platform to where you originally entered the room. When it comes back around, ride it southward and use the cane to flip/walk onto the next 2 platforms. When you get to the safe ledge, go up and flip the pots to the right, then repeat the same process with the moving platforms to the north. Use the ledge where the pots were as a safe spot in between platforms. When you get to the northeast ledge, go north into that room. Here, climb the ladder and drop off the other side of the ledge. Head to the right and carefully avoid the traps to reach a green Kinstone in the chest. Go back to the left and use the cane on the top hole to reach the high ledge. Do the same on the hole in the left alcove, and fly to the north ledge via the tornado. Head to the right and you'll find a second tornado. You'll also notice a set path of tiles on the floor below. Float along that path to reach the south ledge, then continue to the next room. Use the tornado here to reach the southeast ledge here. Then, fly from there to the high ledge and open a chest to get 100 Rupees! Drop back down and use that second tornado to float to a low platform with a hole on it to the north. Jump to the upper ledge, then use the next series of tornadoes to reach the lower-left area of the room. Open that chest to get a green Kinstone. Use the hole to reach the tornado above, then fly northward to another one, then finally to a high ledge with a large chest on it. Open it to get the Big Key. Drop off the north side of that ledge and use the cane on the moving platform to the left. Ride that platform to the door, and enter the boss's room. You will find a large hole here; drop down to B3 and you'll enter the boss arena. You have to fight the fire dragon Gleerok here, of course. Check the Bosses section of this guide for help defeating it. When the battle's over, you'll receive the Fire Element as a reward! Now, take the Heart Container and get a move on out of here. --------------------------------------------------------------------------------- Mt. Crenel --------------------------------------------------------------------------------- Outside again, the Minish Cap suggests you revisit the blacksmith now. That sounds like a plan, so go down the steps and shrink into a mini size. Then, go right into the next area. --------------------------------------------------------------------------------- Melari's Mines --------------------------------------------------------------------------------- In here, go talk to the smith at the center area. He has fixed the broken sword, and gives you the White Sword! He will also mention something about an elemental sanctuary located in Hyrule Castle. You're done here now, so go back out the way you came. --------------------------------------------------------------------------------- Mt. Crenel --------------------------------------------------------------------------------- Start by reverting yourself back to normal, then drop off the ledges and head south to the next area. Go southward and left, down another ledge, then down a vine to the base area. --------------------------------------------------------------------------------- Mt. Crenel's Base --------------------------------------------------------------------------------- Down here, simply climb down the vine and drop off a ledge, then follow the path the same way you came originally. At the end, climb down the last vine, and head east into Trilby Highlands. --------------------------------------------------------------------------------- Trilby Highlands --------------------------------------------------------------------------------- Here, make your way across the bridges and around the rocks, as you head eastward. At the path split, go south and east again into the castle town. --------------------------------------------------------------------------------- Hyrule Town --------------------------------------------------------------------------------- Make your way to the house with the wooden roof in the southern area of town, where the swordsman Swiftblade lives. Go inside and you'll learn how to use your sword to break apart pots. After receiving the scroll for this ability, exit. If you haven't already, make sure you buy the Boomerang from the shop. When you're ready, go north into North Hyrule Field. --------------------------------------------------------------------------------- North Hyrule Field --------------------------------------------------------------------------------- Here, make your way northward, then to the west. You'll see a bombable rock; bomb it of course, then go down the ladder into an underground cave. There, climb down to the following level and pick up a Piece of Heart. Go back out of here, then continue northward into the castle's garden. --------------------------------------------------------------------------------- Hyrule Castle Garden --------------------------------------------------------------------------------- In this area, simply go straight up into the castle itself. --------------------------------------------------------------------------------- Hyrule Castle --------------------------------------------------------------------------------- Inside, go forward into the next room. There, follow the hall all the way north, then enter the throne room. Talk to the king and he will know nothing of this sanctuary; however his aide seems to have some information. Leave the throne room and take one of the staircases to the sides downstairs. Follow the hallway south, then enter the room in the middle. This will lead you out to the courtyard. Go forward out there and you will find the door, so head inside. --------------------------------------------------------------------------------- Elemental Sanctuary --------------------------------------------------------------------------------- When you enter here, go ahead into the main chamber, where the door will close behind you. Run up and place your sword in the pedestal, and it will be infused with the energy of the Earth and Fire elements you've collected thus far. A tablet will then appear telling you what to do next. Charge your sword fully and walk across the 2 glowing tiles, and a clone of yourself will appear. This is the power of the elements, apparently. To get out of here, go back down the steps and charge your sword. Then, walk onto the left side of the right set of tiles, then walk over to the right side of the left set of tiles. You will split into two and be able to move again. Walk straight onto the switches to open the door. Exit through the door and continue out of here for now. --------------------------------------------------------------------------------- Hyrule Castle --------------------------------------------------------------------------------- Back inside, head back upstairs to the throne room. Talk to the king and the aide, and their reactions will be different since you went to the sanctuary. When you're done, head out of the castle and continue onward to North Hyrule Field. --------------------------------------------------------------------------------- North Hyrule Field --------------------------------------------------------------------------------- Arriving in this area, go forward and you will be confronted by the wizard Vaati. After some talking, he will trap you in a square area and have you fight 2 monsters. Defeat them easily and the walls will disappear, allowing you to move along. Head to the south and east into Lon Lon Ranch. --------------------------------------------------------------------------------- Lon Lon Ranch --------------------------------------------------------------------------------- From where you enter, make your way all the way south into the Eastern Hills region (this is sidetracking, but you'll see why shortly). --------------------------------------------------------------------------------- Eastern Hills --------------------------------------------------------------------------------- In this area, go down the ladder, then use the Cane of Pacci on the hole to the right. Jump up to the high ledge and follow it into the woods. --------------------------------------------------------------------------------- Minish Woods --------------------------------------------------------------------------------- Here, simply enter the opening within the tree. Inside, go down the steps and you'll find a fairy fountain. A great fairy will appear and ask you for your rupees. Agree to give her all your rupees each time she asks; at the end she will not take your money and gives you a big wallet as a reward of kindness. You can now carry up to 500 Rupees at once! Exit this cave and backtrack a bit to Hyrule Town, then into the Trilby Highlands (note: if you want, you can use the Cane of Pacci on the blue pots in Hyrule Town to flip them, then shrink down with them; it would be a good opportunity to check out new areas of town and find some new treasure). --------------------------------------------------------------------------------- Trilby Highlands --------------------------------------------------------------------------------- Here again, head north across a bridge, then east into North Hyrule Field. --------------------------------------------------------------------------------- North Hyrule Field --------------------------------------------------------------------------------- Over here, use the Cane of Pacci to reach the upper ledge. Hit the switch there to make the rest of the bridge appear below, connecting this area to the rest of the field, making for easy access later. Anyway, go back down to the highlands. --------------------------------------------------------------------------------- Trilby Highlands --------------------------------------------------------------------------------- This time here, go south and climb down a ladder into a cave area. Split into 2 Links here to push the block onward, then climb up the other side. Where you come out, bomb the north wall and open a chest inside for a red Kinstone piece. Exit there and head southward now. Go south and east, then take the south exit to the Western Woods. --------------------------------------------------------------------------------- Western Woods --------------------------------------------------------------------------------- Upon entry, your cap will sense something going on at Hyrule Castle. The scene will turn to the castle throne room, where Vaati appears to confront the king. He swaps places with the king, then orders all the soldiers to seek out the "light force" you're also looking for. When you have control again, continue southward and push the rock into the hole; that way you open up another shortcut to South Hyrule Field. Before you go, head west and northwest into the next area, Castor Wilds. --------------------------------------------------------------------------------- Castor Wilds --------------------------------------------------------------------------------- In this swampy region, go forward and your cap will speak briefly. Step into the swamp water, then when you step out, you will be told that you can't just walk through here. This would signify you need some other item. Head back to Hyrule Town for now. --------------------------------------------------------------------------------- Hyrule Town --------------------------------------------------------------------------------- Back here, head into the shoe shop (you can tell by the sign above each building). Inside, the shopkeeper will fall asleep, knocking a pair of shoes off the counter. Use the pot in the corner to shrink down, then walk up onto the counter via a small ladder. Talk to the Picori there, and they will offer you the Pegasus Boots, under the condition you wake up the shopkeeper. The way to do this is by getting a potion of sorts from Syrup's hut, located in the Minish Woods. To get there, start by going to Lon Lon Ranch. --------------------------------------------------------------------------------- Lon Lon Ranch --------------------------------------------------------------------------------- In this area, head south and through the opening in the fence to the house. Talk to Malon and Talon outside, and you will hear Talon has locked himself out, but the spare key is inside. Go behind the house and shrink, then enter the house via the small hole. Revert to normal inside and break the pots to find the Lon Lon Ranch Key. Get back outside the same way you came in, and talk to Talon. He will thank you, and allows you to cut through his house now to access Lake Hylia. So, go through the house and you'll end up in the fields behind it. If you did the proper Kinstone fusion, go down the steps in the ground and open the chest to get a bigger wallet. If not, come back later for it. Anyway, follow the path going east, north, and west to a hole. Push the rock in one of them for easy access later, then use the Cane of Pacci on the other to reach the ledge. Use the tornado to fly to the south, and repeat with the second one to make it across the water. At the other side, go east into Lake Hylia. --------------------------------------------------------------------------------- Lake Hylia --------------------------------------------------------------------------------- Here, simply go all the way south for now into the Minish Woods. --------------------------------------------------------------------------------- Minish Woods --------------------------------------------------------------------------------- In this area, begin by heading all the way west and south to a Piece of Heart. Then, go back north and head east this time. Go up the steps and around the path to Syrup's hut. Inside, buy the Wake-Up Mushroom for 60 Rupees. Now, go back to the previous area, and continue westward to the Lon Lon Ranch. --------------------------------------------------------------------------------- Lon Lon Ranch --------------------------------------------------------------------------------- Head left, pushing the stone into the hole as usual, then continue going north and west into Hyrule Town. --------------------------------------------------------------------------------- Hyrule Town --------------------------------------------------------------------------------- Head back to the shoe shop since you're here, and wake up the shopkeeper with the mushroom. He will thank you for waking him, then reward you with the Pegasus Boots! Exit the shop, then visit Swiftblade the swordsman to learn a new ability. This time it's the dash attack. Get the scroll, then exit here as well. Now you're ready to go through the swamp, so return to Castor Wilds. --------------------------------------------------------------------------------- Castor Wilds --------------------------------------------------------------------------------- Back here, use the Pegasus Boots to dash west and south across the first 2 sections of swamp. Head west and north, and enter a cave. Go through the rooms until you find a chest; approach it and a sword-wielding enemy will appear. Defeat it by waiting until it swipes at you, then attack with your sword. When you beat it, open the chest to get a golden Kinstone piece. Head back out of this cave, then climb the vines to reach the upper ledges. Wandering around, you'll find several of those cyclops statues around; you can't do anything about those just yet. For now, head north across the bridges, then climb down and dash across the swamp to the west. Go north and shrink down at the stump, then go through the tunnel to the west. In the next area, use the Gust Jar to cross the water. At the other end, drop into a hole. Kill all the enemies inside, then open the chest that appears to receive the Bow. You can now eliminate those cyclops statues by shooting arrows into their eyes! Get out of this cave, resize yourself, then dash across the swamp. Destroy the first statue you see (you'll be returning here, so remember this spot). Before you move on, go east and climb that vine, then go southeast. Defeat another statue and head northwest into a cave. There, open a chest to get a golden Kinstone piece. Coming from that cave, go directly south this time, and push the rock into the hole. Go up the vine and head all the way to the south. When you run into a statue, destroy it and continue onward to a chest containing a blue Kinstone piece. Drop off the ledge to the lower area, then push the giant tombstone in the corner to reveal a cave. Go inside and collect a Piece of Heart. You will meet Swiftblade the First's spirit in here; you'll have to return here later in the game. Exit here and go south, then east across the swamp. Push another rock up into a hole, then destroy the nearby statue. Climb the vine behind it and go around to a tornado; fly to the southwest across the water, then enter a cave. Inside, open a chest to get a golden Kinstone piece. Back outside, push the rock to the left into another hole, and head to the northwest. Go to the northwest vine by where a swampy section it, and climb up it. Take the tornado to the south area, across the water. Head to the south to reach a large swampy region. Dash to the east, south, and west through it to find 3 large statues in the southwest corner of the region. Fuse the golden Kinstones with each of them to clear the large block, which will allow you access to the Wind Ruins. --------------------------------------------------------------------------------- Wind Ruins --------------------------------------------------------------------------------- Here, go up the ladder and bomb the cracked wall, then go inside to get a blue Kinstone piece. Continue to the south from here, and you'll encounter the first Armos statue in your way. Wake it up by touching it, then kill it with your sword. Continue around the path to a stump; shrink down and drop into the hole. Take the red Kinstone piece from the chest and talk to the Picori to get a hint on progressing. Climb into the back of the Armos outside and turn on the switch inside, then go out and revert back to normal size. Defeat it and continue to the east (push the rock to the left first). Here, defeat some spiders and head to the next area above. Defeat the next 3 spiders, and the block will disappear, allowing you further access. Climb the ladder and go east to another tree stump. Shrink down and go south, evading the snakes, and into the defunct Armos. Power it up, then go back and turn back to normal. Beat all the enemies here, then follow the path onward. Defeat the 3 Armos that are active to gain access to 2 chests in the corner, containing 50 Mysterious Shells and 100 Rupees. Shrink down to shut off the statue, then revert to normal and head southward. Up ahead, cut down all the enemies and rock enemies alike. Only then will you gain access to the north area. There, simply go down into the Fortress of Winds, where the third element lies. --------------------------------------------------------------------------------- Fortress of Winds --------------------------------------------------------------------------------- From the start, go forward. You'll notice the dirt walls you can't seem to cut through yet. For now, go left and into the leftmost door. In that room, continue upstairs. Defeat the enemies here and head north. There, shoot an arrow at the red eye to open the door. Kill the 4 Stalfos in here, then in the south room, follow the path around while avoiding the electrical ball trap and killing 2 Like Likes. Climb the ladder to reach the top floor, and continue to the following room from there. Get onto the left-right moving platform and shoot the 2 eyes surrounding the north door to open it. In this room, charge up and stand on the third tile from the left, then go to the first tile to create a clone (you have to walk around the first statue for this to work properly). Step on the 2 switches and defeat the cyclops (3 arrows to the eye) to make a chest appear; open it for the Compass. Go back to the platform room and ride it to the right side, and repeat for the east doorway. Go into that room and create a clone (charge on top tile, move to bottom one) to push the block to the far right, then push the bottom block to the left once. Go back and create another clone (charge on left, stand on right) to push the same block northward. Pull the lever to make a key fall below. Drop down the pit and collect the Small Key at the bottom level. Next, go south to the main hall and enter the third door. Continue upstairs to the second level. In the first room there, clear the pots and kill the Stalfos, and open a chest for a blue Kinstone piece. To get another one, pull the right lever and open the second chest that appears. Pull the left lever to open the door, then run into the next chamber. You can't do anything in here for now, so continue up the ladder to the following room. Up there, you can't reach the chest for now, so head into the north room. In the left side, clear the pots and defeat the one Armos. Charge on the lone tile to make the orb, then stand on the rightmost tile to make the clone. Go into the right room and step on both switches to open the door. From here, go north and shrink down with the block, and return to the left half. Climb into the inactive Armos to the left, and activate it. Go through the crack in the left barrier and turn back to normal, then push out the block and defeat the second Armos. Now that it's gone, pull the lever to make a key fall below. Before you drop down, use the block to shrink down once more, then drop. Go into the right room and revert to normal, and collect the Piece of Heart. Push the second block from the left downward to exit out of this room. Go into the next door to the left and retrieve that Small Key. Exit this room, and enter the next door to the left from here (the center room). There, go straight up to the next floor. Clear out the Stalfos and the cyclops statues, then climb up to the chest containing a Map. To the north are 2 locked doors; enter the left one first. Ride the platform to the north while you maneuver around the blocks, then in the next room, shoot the 2 eyes to form a bridge. Be careful of the giant hand trap, so move when you see a shadow looming overhead. In the next room, cut down the pots and a knight will appear. Defeat it by attacking right after it does when you get close. After it's beat, the blue warp will open up. For now, go down into the next room. Walk around the room counter-clockwise and step on the switch, then go around again to open the door, all while avoiding the blade traps behind you. In the next area, go right into the following room. Bomb the north wall and enter that room, and open the chest inside to get the Mole Mitts. You can now dig through the dirt walls you've seen earlier. Start by digging to the chest to the right, which will give you 100 Rupees. Exit the room and go right, and drop down to the lower area. Head all the way into the south room. Dig a path to push the statue northward onto the switch, then open the chest to get a blue Kinstone piece. Head back to the previous room now, and unlock the right door with your other key. Equip your Pegasus Boots and pull the lever, then dash across the bridge before it disappears behind you. At the far end, climb up into the next room. There, defeat several hand traps and a block will appear; we'll come back to it shortly. In the room ahead, cut your way southward, ducking in the holes when the spike rollers come by. When they pass, go northeast to the 4 floor switches. Put the statues on the top-left and bottom-right switches, then defeat the 2 snakes in the upper area. Charge up on the topmost tile, and walk onto the bottom one to make the clone. Walk back south and step on the last 2 switches with the clone. Grab the Small Key that falls down. After this, go back to the left side by ducking in the holes once more. Unlock the south door and head back northward from here, returning to the block in the previous room. Shrink down and return to this room, and make your way southward along the right half. At the bottom half, walk between the 2 spike rollers and enter the south room. Go left and into the hole in the wall. Revert to normal and hit the switch to make a key drop; use the Mole Mitts to pick up that Small Key. Be careful of the hidden electrical ball traps, though. Shrink down and exit this room. Drop to the lower area and resize yourself, and defeat the 2 hand traps. Head right and down a room, and dig your way to the ladder. Climb upstairs and in the next room, defeat some Stalfos and go through the locked door. In the room ahead, drop down the right hole and open the chest below to get a Big Key. Push the block to the left, and drop down to exit this area. Go left and up the ladder, then head to the left once again. Drop into the central area from here. Head south and down the steps to the bottom level. Go south to the long hallway once more. If you want, dig to the far right to find 50 Rupees. Then, enter the second door from the right and go upstairs. Dig to a chest with a red Kinstone piece inside. Climb up the ladder and dig to another chest with another red Kinstone piece within. Go back to the entrance hall and enter the second door from the left this time. Go upstairs until you find a room where you can dig to a switch. Do that and open the chest to get another red Kinstone piece. Going back downstairs once more, dig to the far left door and enter it. Defeat the 2 wizards and open the chest that appears to receive 80 Mysterious Shells. Finally, go back to the hall and enter the middle chamber, and head upstairs. Go all the way south into that room, and climb the ladder to the third floor. Dig north into a new doorway. In the following room, use the Big Key to unlock the final room. Push the block to the right to make the red warp appear, should you die and need to return here quickly. Cut the pots in the next room to replenish yourself, then in the final area, be prepared for a boss fight. Read the Bosses section for help winning. After you win, grab the Heart Container and go ahead to the next room. Here, go north to a giant stone tablet. Read it and an Ocarina will be dropped behind you. Go pick up the Ocarina of Wind! Apparently the element is not to be found here, but you got a new item out of it. You will now be taken outside of the dungeon. --------------------------------------------------------------------------------- Wind Ruins --------------------------------------------------------------------------------- Back outside, your cap suggests you head to Lake Hylia. Since you just got it, why not try out the Ocarina of Wind? Play it and you'll be able to fly to any of the wind crests you've uncovered thus far (they're the symbols under the tombstones you pulled on earlier). Fly to the Lake Hylia one (it should be obvious which one this is). --------------------------------------------------------------------------------- Lake Hylia --------------------------------------------------------------------------------- Here, shrink down via the stump and enter the small house. Talk to the Picori inside and he will explain that Elder Librari will be able to help you enter the Temple of Droplets. With that clue, maybe you should head back to town, so use the Ocarina and fly there! --------------------------------------------------------------------------------- Hyrule Town --------------------------------------------------------------------------------- Back here, you will notice that several buildings have now opened up for you to visit. The most important spot is the library to the west of the school. Inside, go upstairs and exit to the roof. Shrink down and go back inside, and check out the trail on the ground by the bookshelf. Talk to the Picori there and they will say that Elder Librari isn't there because a book was taken out. This means you now have to find the book missing to complete your quest. If you check the bulletin board downstairs, it will list the week's 3 top titles; that may serve as a hint. Go back outside and resize, then exit the library. For the first book, fill a bottle with some water, and head to the southeast area of town. You'll see two houses next to each other; enter the left one. Put out the fireplace with the water and shrink down, and go up that chimney. Cross over to the other house and climb onto the bookcase to where the book is (be careful since the cat will be attacking you as you make the run). Push the book off the shelf, then go back to the first house and revert to normal. Enter the second house normally and pick up the first book. Head back to the library and talk to the girl behind the left desk to return it/find out about the second one. To get the second book, head to the west side of town (NOTE: if you can't access this area already, go to the cafe, shrink down and come to this side, then talk to the dog outside to get access). Enter the building with the yellow roof, and put out the fire with another bottle of water. Exit here and enter the building to the south, and shrink down there. Go back to the previous house in small form, and walk through the fireplace. Follow the path up into the following house, where you'll find a Picori next to another hole. Go through there and follow the path past a couple of hostile felines, then down into the hole behind the fountain. In this mini-dungeon, defeat the yellow enemies in here, then enter the right room. Use the Cane of Pacci to reach the upper ledge and continue into that room. Kill the 4 enemies inside and open the chest that appears to get the Power Bracelets. Go left and drop to the lower area, then go south to exit this place for now. Backtrack to the house of the writer (where you put out his fireplace). There, push the 2 bookcases to the left and climb up to the hole you can now access. Upstairs, you'll find the book hanging off a ledge with a Picori trying to knock it down. He needs help weighing it down, but even if you stood on it, it's not enough. So, use the Gust Jar on the lower-left dust pile to reveal some tiles. Create a clone there and walk over to that hanging book. The added weight will knock the book (and yourself) to the ground below. Now, exit the house via the bottom exit and resize yourself in the next house. Return to the previous house and pick up the second book. Return this to the library and find out about that third one. This time, go pay a visit to the mayor, Hagen (his place is just south of the school). Inside, talk to him, then knock the 4 masks off the wall with the Pegasus Boots. Shrink down and climb up, then run across into the room you can now access. Inside, talk to the Picori and they will tell you the mayor left the book in his cabin by the lake. It will also be marked on your map. Go back down and resize yourself, then make your way to Lon Lon Ranch, then to Lake Hylia and the north entrance of the Minish Woods. --------------------------------------------------------------------------------- Minish Woods --------------------------------------------------------------------------------- In this area once more, head right and you'll find a blocked doorway. Dig your way in with the Mole Mitts (try this on the other doors you've seen in other areas). Dig your way up through this cave to find a ladder. While you're here, you can dig to the right and find a Mysterious Wall; fuse with it to allow for progress in the Goron cave to be made. Anyway, go up the ladder and you'll be in Lake Hylia. --------------------------------------------------------------------------------- Lake Hylia --------------------------------------------------------------------------------- In this area, head right and you'll find the mayor's cabin as expected. Go inside and read a note that gives you a hint on what to do next. Outside, dash into the tree to reveal a stump. Shrink down and go down to the small path behind the house. Ride the lilypad across the pond by using the Gust Jar to reach the house. Inside, push the bookshelf to the right, then climb up and push the book down. Go back outside and resize, then enter the house normally and retrieve the final book. That's what you need, so head back to Hyrule Town. --------------------------------------------------------------------------------- Hyrule Town --------------------------------------------------------------------------------- Back here, visit the library and return the final book. They will now be put away in the slots that were missing earlier. Go upstairs and outside, and shrink down. Go back inside the library and walk to the books that were replaced. Talk to the first Picori to get 50 Rupees as thanks, then climb up and go around to the Elder Librari's place. Talk to him and he will drop you into an underground dungeon once again. There, push the corner blocks to get out, and head south. There, defeat the enemies and use the Gust Jar to pull the mushroom so you can hop the stream. In the next room, defeat some more enemies and continue onward. In the last room, kill the 2 enemies with the pincers and open the chest to receive Flippers! To exit here, swim all the way southward until you're dumped out into the town's stream. Swim ashore and climb up the ladder outside the library, and resize yourself once more. Go through the library to exit it, and now you're ready to go. So, use the Ocarina of Wind and get back to the lake. --------------------------------------------------------------------------------- Lake Hylia --------------------------------------------------------------------------------- From where you arrive, head north and to the east. Climb down a ladder and you can then jump into the water. Swim all the way around the lake until you find the ice-covered ring with a crack in the middle. Jump into it and shrink down to enter the temple. --------------------------------------------------------------------------------- Temple of Droplets --------------------------------------------------------------------------------- Upon entering, walk down the steps and you'll notice the floor is all ice, so be careful of falling off the sides. Get to the north side by pushing ice blocks out of the way, then enter the north room. From here, simply go east, where you can defeat some enemies. Go downstairs and push the lever to cause sunlight from above to shine in. Go back up and drop down the newly-opened pit to fall onto the icy section. Push the ice block down and right to get the Small Key inside. To get out, move the southeast block and head back up. There, head left to the next room and continue into the following area via the locked door. In this room, drop into the pit for now (we'll return later). Go right to find 3 blocks, the middle one with the Big Key inside. Start by pushing the bottom block left, down, and left again. Then, push the top block to the left. Now, push the key block left, up, left, down, left, up, and right. This will melt the block, allowing you to claim the Big Key. Push the lever to shut the light door above, then go back upstairs. Backtrack to the entrance room; this time go to the south end and open the big door. Inside, you'll find the element, but it is encased in solid ice for now. Continue southwest for the time being. In there, go south to a chest containing the Map. Head back north to an area where there's water and a spiked log moving along the surface. Dive and swim past it, then head into the west room. Here, go up the ladder to the upper level. Up there, swim east and southward to another piece of land. Use the Gust Jar on the mushroom to launch across, then hit the switch to open the waterfall gate. Drop down it to the lower floor. Dive/swim to the south and hit the left switch to open the gate. In the room ahead, you'll find a wall formation that resembles a pot. Dive around inside to find a Small Key. Swim back to where you fell down here and climb the wall to the upper floor once more. Continue north to the locked door, then use the key to go inside. Hit the switch to open the gate, then use the Gust Jar to make the lilypad reachable. Ride it along the watery path and down the waterfall a few rooms ahead. In the basement again, head southward with the pad, diving into the water to avoid the spiked log. Make your way eastward until you find a switch on a dry platform; hit it to open the gates around it. You'll then reach a path split; go east for now. There, defeat the worm and go into the north room. There, open the chest to get a Compass. Now, go back a room and ride the lilypad westward, then to the north this time. Get onto the next switch ledge to open the gate, then walk onto the ice for a moment. Go north to a chest containing 50 Rupees. To the south you'll find 5 ice blocks and another floor switch. To pull this block puzzle off, push the rightmost block to the left. Push the topmost one down and left, then push the bottom-left block up. Finally, push the top block to the left and up onto the switch to open the gate. Head back to the lilypad and continue along the watery stream. At the end, go into the east room. In this dark chamber, you can't really go anywhere but north so follow the path along the left side into the north room. Back in a regularly lit room, go up the ladder and up the stairs to the main level. Up there, defeat the 2 pincer enemies you find. Then, follow the path through the next couple halls to a large lever. In the room with the lever, clone yourself with the tiles, then push the lever aside. This will cause some sunlight to shine in, opening a path to the southeast. Drop down and head into that new area. Continue onward to a chest containing a blue Kinstone piece while on the ice. In the next area, take the left path to a chest containing another blue Kinstone piece. Go along the main path and walk into the middle when the traps provide an opening. If you go right, you can get a green Kinstone piece from a chest; if you head left, you'll go into the next room. Either way, in the next room, go west and northward, then down to a lower floor. There, drop down the pit and push the lever on the bottom level. Go back up and push the other lever to bring the sunlight in. Go back down and push that lever again to melt the ice around the chest. Open it to get a Small Key. Next, head back upstairs. Go south to the locked door, and open it this time. In that room, push the lever to cause the sunlight to pour in. This will also trigger the mini-boss blob to show up. To beat it, wait until its electrical current stops, then use the Gust Jar on its legs. When it falls, attack with your sword. Once you win, open the chest to get the Flame Lantern! With it, you can melt the smaller ice blocks you've seen around. Go back to the previous room and melt your way west and down some steps. There, melt the ice and open the chest for 100 Rupees. In the next room, defeat the 3 pincer enemies in the dark room. To make this possible, simply turn on the lantern and fight normally. When you're done, go ahead to the next room. In here, light the bottom-right lantern to make the block in the parallel path vanish. Up ahead, you can follow the path left to a chest with a red Kinstone piece inside. Light the second lantern and continue onward. Eventually you'll move to the left and find a cracked wall; bomb it and enter. Defeat all the enemies to receive a Small Key. Back in the maze, continue through it, lighting the lanterns to further progress. There's another chest in the corner with another red Kinstone piece, should you want it. Light the final lantern and collect yet another red Kinstone piece from the adjacent chest, then go around and into the west room. Run through here quickly on the ice, avoiding the fire snakes as best you can. In the room ahead, follow the northward path on the ice to enter another area. Moving onward, go north and west through a tunnel to the following room. Here, clone yourself and push the top block to the left, then push the second block all the way down. Move to the second set of tiles and clone once again, and push the third block down 1 space, then the first block to the right. Now, go into the north room. In here, push the first ice cube to the left, then the second one downward and left onto the bottom switch. Next, stand on the topmost tile and charge, then go around and stand on the third tile to make the clone. Head all the way left by maneuvering around the large blocks with the clone. At the end, step on both switches to open the door. In that room, simply push the upper-right block upward to conform to the pattern, opening another door. In the room ahead, defeat the enemies and melt the ice block, then make a clone on the top/bottom tiles. Push the large block below to the right, then go up the ladder to the west room. This next room is a real pain, since you have to light all 9 of the lanterns to open the door, all while slipping around and having the lanterns losing their flames. When you pull it off, go into the next room. Swim to the south, diving under the spiked logs, and go around the enemies at the end, as they're irrelevant. Go right into the next room and defeat the flying enemies here (let them give chase/drop their ball, then attack when they land briefly). Hit the switch to open the red warp, then bomb the north wall and head up there. Here, burn the web with your lantern, then defeat the 2 worms to open the doors. Go right into that room, and follow the path onward until you can go upstairs. Up there, follow the path through a couple rooms before you find the large lever again. Clone yourself and push it to cause more sunlight to appear. This will cause the large block to melt, freeing the element. It would seem that everything's over now, but the bottom wall (in the form of a giant Octorok) sucks it into that room instead. Drop down and follow it in to begin the boss fight. Read the Bosses section for help winning here. After the fight, take the Water Element and Heart Container, and warp out of here. From there, go into the light to exit completely. --------------------------------------------------------------------------------- Lake Hylia --------------------------------------------------------------------------------- When you get back outside, you will be visited by the ghost of a former king. He is Gustaf, a king of Hyrule in the past. He will explain that the way forward is through him, and thus a new spot will be marked on your map. Your cap will also mention to infuse your sword with the new element. So, head towards there on your map (use the Ocarina and warp to town). --------------------------------------------------------------------------------- Hyrule Town --------------------------------------------------------------------------------- Upon your arrival here, head northward until you reach the castle garden. --------------------------------------------------------------------------------- Hyrule Castle Garden --------------------------------------------------------------------------------- Since you can't enter the castle directly this time, we'll have to find some other means of getting into the sanctuary. If you cut down the bushes on the east side of the garden, you'll find a ladder; climb down and collect a Piece of Heart. Then, light the 2 lanterns and talk to Grimblade the swordsman. You will now learn the sword beam technique, and receive the Tiger Scroll for it. After this, leave and head to the west side of the area. You'll see a hedge maze with the guards patrolling it. You have to sneak through this to enter the castle (sound familiar?). To start, get to the right side of the vertical line of hedges as the first guard moves away from you. When he goes south, move up and left. When the second guard goes to the right, out of the way, head left and south to the next stop. Wait for the third guard to move to the right, so you can run down and to the left. You'll notice a small path going up and left to the path the final guard is on. Stand in that corner until the last guard goes down, then quickly run northward. You'll spot a bunch of bushes; cut them down to reveal another ladder. Climb down into the room below. There, follow the path to the end where you can hit a switch, then enter the castle. --------------------------------------------------------------------------------- Hyrule Castle --------------------------------------------------------------------------------- Inside here, simply go around the corner and directly north to the courtyard. From there it's a simple run forward into the sanctuary. --------------------------------------------------------------------------------- Elemental Sanctuary --------------------------------------------------------------------------------- Here, go forward into the main room, and approach the pedestal. Check it to have the Water Element infused into your sword, giving you the power to split into 3 copies of yourself now. To exit here, go down and split into 2, and step on the switches to open the door. Continue southward to exit here. --------------------------------------------------------------------------------- Hyrule Castle --------------------------------------------------------------------------------- From this point, follow the same path you went to come in, to exit the castle. Once outside, use the Ocarina of Wind to quickly warp to Hyrule Town. --------------------------------------------------------------------------------- Hyrule Town --------------------------------------------------------------------------------- From here, head northward into the North Hyrule Field. --------------------------------------------------------------------------------- North Hyrule Field --------------------------------------------------------------------------------- Here, make your way north and east to a ladder going into the ground (not the one in the middle of the trees, for those of you who got the Magical Boomerang already). Go down the ladder to the left, and you'll find a large block inside. Create 2 clones and push it aside, then climb out the other side. There, go north and west to the new region. --------------------------------------------------------------------------------- Royal Valley --------------------------------------------------------------------------------- In this dark and dreary area, start by going down the nearby steps. Bomb the wall to the right between the fences to open a cave. Inside, go to the Great Fairy and answer her questions properly (No, No, Yes, No, No) to get the large quiver. Continue onward, defeating the ghosts and ravens along the way. At the path split, you can either go south to the highlands, or northward into the lost woods. Here, the directions can get tricky, but there are signposts in each area telling you where to go. The directions are: Up, Left, Left, Up, Right, and finally Up. If you get through the Lost Woods, you'll be in the next area. If not, keep trying until you get it. In the new region, go towards the northeast to a house. Inside, talk to Dampé and he will give you the graveyard key since the ancient king summoned you here. As soon as you step outside, a crow will swoop down and take your key. With the lantern, walk around to find the tree it's sitting in, then use the Pegasus Boots to charge into the tree, knocking the key to the ground. Take it, then go to the gate and Dampé will open the gate for you. In the graveyard, you won't need your lantern to provide light anymore, luckily. Clear the ghosts from the area, then clear the rocks to reveal 3 tiles. Make 2 clones here, and move left, up, and right to the 3 switches. Press them to open the king's tomb, so go inside. --------------------------------------------------------------------------------- Royal Crypt --------------------------------------------------------------------------------- In the first room here, there are 2 mummies. One carries a key; defeat that one for the Small Key. If you want, kill the other one for some bombs. In the second room, use the left mushroom to cross the gap, then open the middle door (the other two are fake, so watch out). In the third area, you'll see 2 blocks in the middle which require keys to clear. This means you need to find the keys first. Head to the southwest area of the room and charge up on the 2 tiles, then have yourself stand on the right tile, leaving the 2 clones on the other side. When the moving platform comes, ride it across, maneuvering around the block walls so the clones stay intact. Hit the switches at the end and collect the first Small Key. Go back across the pit and head to the right side of this chamber now. There is a blade trap moving along the central wall, and 3 tiles to the south. Put the 2 clones on the right, and yourself on the left, then when the tile moves to the south, start moving up, manuevering around to get the clones to the end. Once there, hit the switches and grab the second Small Key. Now, go to the middle area and clear the 2 blocks, and move onward. In the next room, light the 4 lamps and defeat the mummies to reach the final room. There, simply go forward and check the giant tablet to meet Gustaf again. He will give you a golden Kinstone piece, and tells you to place it at the source of the flow. You will then be taken back outside. --------------------------------------------------------------------------------- Royal Valley --------------------------------------------------------------------------------- Since we now know where to go next, warp back to Hyrule Town. --------------------------------------------------------------------------------- Hyrule Town --------------------------------------------------------------------------------- Once you're back in town, it's best to head northward to the field. --------------------------------------------------------------------------------- North Hyrule Field --------------------------------------------------------------------------------- Here, make your way northward to the 4 trees. Then, make your way to the northeast exit to the Veil Falls. --------------------------------------------------------------------------------- Veil Falls --------------------------------------------------------------------------------- In this new region, start by going north to a stone door. Fuse the golden Kinstone piece with it to cause the door to open. If you want, check out the rest of the area to find a Piece of Heart (you can also enter here from Lon Lon Ranch to get more goodies). When you're ready, go into that now-open cave. Start by using your lantern to see, then go upstairs to the next room. There, bomb the right half of the north wall and go inside. Open the chest there to get 50 Mysterious Shells. There's not much else for you to do up here for now, so go back downstairs and exit to the south. Out here, go east and climb up the wall to the north. At the top, check the tombstone to open another wind crest (warp point). Then, continue northward into a cave. Inside, go downstairs to find a bunch of rupees on the ground, and a bunch more if you dive into the pools. Going upstairs, you'll find a chest with 100 Rupees. Bomb the east wall if you want to find a chest with 50 Mysterious Shells inside. When you're ready to continue, go up those steps and take the southeast exit out of here. Outside, simply climb the wall nearby to reach the summit. --------------------------------------------------------------------------------- Veil Springs --------------------------------------------------------------------------------- Up here, go west and you'll find a vortex in the form of a whirlwind. You might as well walk into it, since you can't go anywhere else for now. --------------------------------------------------------------------------------- Cloud Tops --------------------------------------------------------------------------------- In this land in the clouds, start by talking to the people in this area, perhaps do a couple Kinstone fusions. Step into the red tornado to reach the next area. Follow the path to the right to a chest; open it to get a golden Kinstone piece. For now, drop into the hole next to the chest to reach a new section. There, simply go up and use the next tornado to progress. In that area, go north and use the Mole Mitts to dig through the cloud wall to the next hole; drop down it. Trade your golden Kinstone piece to the Mysterious Cloud, and the wind will start blowing at the entrance, but not enough to make a difference. Anyway, go back up to the previous area. This time, jump into the tornado to the south and fly around in the air. Float into other tornadoes to continue flying around as you please. Make your way all the way to the west, and you'll find a chest on a ledge. Open it to get a golden Kinstone piece. Dig through to the north, and continue digging to find 2 chests with 100 Shells inside, if you want. Otherwise, jump into the tornado and fly to the ledge directly east south of here. Drop into the hole you find there and defeat the 2 enemies to find another golden Kinstone piece. Go back up the way you came, and use the tornadoes to fly to the ledge you came from before, and head south of there. Drop into that hole. Here, go north, using arrows to kill the cloud enemy here. Then, fuse with the second Mysterious Cloud. Heading back to the previous area again, get into the tornado and fly all the way to the southwest area. Dig to a chest with 50 Shells inside if you want, then drop into the hole to the area below. There, go north and beat a cloud enemy, and ride the red tornado upward. Open the chest to get another golden Kinstone piece, then drop back down. Head to the southeast and go through the next couple tornadoes to the next area. Defeat the 2 cloud shark enemies to clear a cloud, revealing another golden Kinstone piece. Take it, then backtrack to where you just saw a Mysterious Cloud below, and fuse with it to get the third wind gust going. Next, go back to where you just found that piece, and ride the tornado that appeared upward. In that area, open the chest to get 50 Mysterious Shells, then fly in the south tornado and use it to fly to the southeast platform. Dig through to a hole, and drop to the area below. There, drop into the north hole and fuse with the next Mysterious Cloud. Go back up and use the red tornado to reach another area up above. Continue going northward here, and jump into the tornado at the edge. Fly to the west and north onto another ledge. Dig through to another tornado and fly north, then to the east. Go all the way east and ride the red tornado to the next area. Make your way through the next few areas to reach the entrance once again. At the entrance, fuse with the final Mysterious Cloud. This will cause the wind to gust, clearing the cloud block nearby and creating a whirlwind vortex. The people can now reach their home, so follow them up to the new area. Check the tombstone there to reveal yet another wind crest. Then, enter the building. Inside, talk to everyone and open the chests as you head upstairs to get plenty of Kinstone pieces. On the 4th floor (the one where you can't go any higher for now), go into the back room and talk to the elder. The elder will explain the history of the Wind Tribe and so forth, and will then grant you permission to the palace upstairs. Now, go south and talk to the person in front of the steps, and they will move. Go upstairs and continue into the vortex above to enter the palace. --------------------------------------------------------------------------------- Palace of Winds --------------------------------------------------------------------------------- From the start, go west and north into the next area. Here, hit the crystal switch to make it blue, then cross the bridges. Hit the next one to make it red, and continue onward. Push the middle block upward and hit the next switch with your sword, then cross the north bridge. At the other end, push the lone block downward and hit the same switch with your Boomerang. Clear the skulls covering the clone tiles, then go right and defeat the 2 Stalfos. Make 2 clones and cross the bridge with them, then push the large block upward. Then, go into the following area. Here, ride the large platform northward, navigating around the bomb enemies if you want. Get onto the ledge to the left, then quickly get onto the platform again and run around the wall to avoid being left behind. Stay on the right side until it stops, then get off on the ledge and head west. Here, walk up onto the grating and make your way northwest to the next room. In here, go down and trigger the switch to the south with your Boomerang. Cross the south bridge and make your way left while evading the spiked log. Hit the switch here, then place a bomb by it and run across. This will trigger it so you can reach the final area. Continue north and you'll be gated into the room where wizards will start appearing. Defeat all 3 waves of them, then open the chest to receive Roc's Cape, which allows you to jump high! Now, test your new item by jumping over the east gap. To reach the next level, high jump up the clouds above. On the second floor, kill the bird that swoops down on you, then jump onto the platform and make your way eastward to the next room. Here, go forward and push the blocks upward, then to the right, to reach the tiles. Clone yourself with the bottom 3 tiles, then go south to 4 switches. Stand between them and swipe your sword to hit them all. Defeat the 2 shelled enemies and enter the east room. In this windy chamber, make your way northward when the fans aren't blowing, then jump to the right side and head southward. At the far south, go west and drop into the hole against the wall. When the wind stops, use the Cane of Pacci and jump to the upper ledge via the hole. Then, continue to the western area. Go forward to a panel on the grating; jump on it to fall through. Below, collect some rupees (beware of Like Like), then jump back up and continue west. Drop through when the platform is below you, then ride it left and jump through the other panel. Go north from there and jump up the clouds to the third level. Up there, jump to the right and charge up on 2 of the tiles. When the platform comes, make the clones and get on board. Ride the platform to the end (stay to the right side, it's safest), then quickly make your way to the large block and push it ahead. With that out of the way, head south. There, push the 3 blocks on the right side downward and get onto the moving platform. As it moves, jump between it and the left one to avoid the block walls. At the end, jump to the south and up onto the grating, then into the east area. In this area, go right, dropping down onto the platform below, then back up when you reach a wall. Continue to the east when you reach the end. Drop down through the grating to the area below, and head north. You'll see a locked door, but since you can't do anything about it, use the Cane of Pacci and jump to the east ledge. Go down the steps and make clones on the 3 corners; this will trigger the switches, which will make a shrinking block appear. Shrink down on it and go into the south room. Push the first pot all the way south, then go around the corner. Push the pots around so you reach the hole in the western wall. Go through it, and head north when the spiked log is to the right, then into the north room. Go north and revert yourself to normal, and head south again. Here, hit the switch with your Boomerang to open the door, and to get a Small Key. Head into the east room, and use Roc's Cape to jump the gap. Go south and west, then unlock the door when it's safe (duck into the holes to avoid damage, or jump over the spiked log). In the west room, simply jump up the clouds to reach the fourth floor. There, go into the west area and jump across the bridge when the fans aren't blowing. Go up the ladder at the end and you'll find some blocks; Push the middle one, then the middle right one, and continue southeast. Jump over the spikes and go down another ladder, then when the fan stops, start to jump to the left, so that when the fan starts you'll fly all the way across the gap. From there, go north to the next area. Make your way northward across the platforms, defeating the cloud enemies on the way. You can use either arrows, or the Cane of Pacci (much easier) to beat them. In the room ahead, jump up the clouds, then at the top, fly to the right over the large pit. Go up the steps and beat the arrow-shooters, then open the chest to the far right to receive a blue Kinstone piece. Go back down the steps and jump to the right. Jump to the top of the clouds and fly over the gap, then hop up some more clouds to reach the fifth floor. Up on the top level, jump to the regular platform and defeat the 2 Stalfos. In the south room, carefully defeat 2 ball and chain enemies. You'll get 50 Rupees apiece for them, as well as a Small Key. Open the west locked door and go inside. There, defeat another couple enemies and continue to the west. In that room, defeat yet another Stalfos, then push a pot onto the bottom-right switch. Make clones on the top 2 tiles and have yourself stand on the bottom- left one, then walk on the last 3 switches to open the door. Hit the switch in the next room to turn on the fan, then fly to the south with the gust helping you along. When you land on the far platform, try going through the door, but it'll shut, leaving you with some baddies. Beat them and the door will open. Continue through the next couple rooms to another switch and a fan. Fly northward with that fan, then push a block to the left and collect a Small Key from the chest. To get out of this, push the block to the right, then another one upward. In the locked room to the north, simply open the chest to get the Big Key. Go back out of here and head into the east room, and unlock the big door to the south. Inside, simply jump down to the room below. There you'll fight an armored knight; defeat him and the blue warp will appear. Go north across a bridge and into a darkened room from here. Use the Flame Lantern and defeat the enemies around if you wish. Open the southeast chest to get the Compass, then go up the steps in the southwest corner. On the second floor again, make your way north and east to a room with holes in the floor. Drop into the middle hole and open the chest on the ledge to receive a Small Key. Drop down and go back up the steps, and enter the south room this time. To make this easier, defeat the 3 flying enemies with your Boomerang, then exit/reenter the room. Clear the pots to reveal the tiles; make clones on the left, center, and right ones. Make your way to the south by the switches, and hit all 4 by standing between them and swiping your sword. Enter the west room and jump over the spiked logs, then open the chest at the end to get another Small Key. Head east and drop down to the previous room, and unlock the door straight ahead. In this area, jump into the tornado to the south to get some air, then fly to the next one. Follow the chain while avoiding the floating bombs, to reach the north room. In there, simply run upstairs to the third floor. Go north and west into another room from there. Inside, kill the 3 wizards and take the Map from the large chest that appears. In the west room, defeat the hand enemies and pull the switch to open the south door. Going onward, run upstairs to the fourth floor. Here, defeat some enemies and head to the northwest area of the room. Push the blocks into the pit, then jump over the pit and into the north room. Head all the way north to collect a Piece of Heart. Go back into the room below, and head to the southeast corner of it. You'll see a bomb moving around above a pit. When it's next to the cracked blocks, hit it from a distance to detonate it, clearing those blocks. Jump the gap and defeat some more mummies and a Stalfos on the right side. Light the 2 unlit lanterns to make the red warp appear. When you're ready, unlock the door and head upstairs. Up here, defeat a couple of mummies, then bomb the right wall. In that room, you can kill a couple wizards and more Stalfos, before bombing the north part of the wall. Reenter the previous room via the new hole, and bomb the cracked blocks to reach the following room. In there, you'll find many bombs along your path, and a switch in the middle. If the switch goes off, the door will shut and you'll have to exit/reenter to try again. Follow the path around them all the way to the blocks in front of the door, with 2 bombs separate from each other. Push the middle block up, then the next block to the left, and enter the room. There, open the chest to get a Small Key. Going back into the bomb room, push the center block down and the left block to the side. Put a bomb of your own between the 2 separated ones, then step back to clear those two. Then, just follow the path around to exit the room. This time in here, stand on the cracked floor and fall through intentionally. When you land, open the north door and go inside. In here, head east and north and push blocks aside to reach a chest containing a blue Kinstone piece. Then, make your way back and around to the southeast end of this room, while defeating the many enemies along the way. In the northeast area, push the blocks to the right and jump to the next ledge. Go north from there and hop up the blocks to the fifth floor. On the top floor again, unlock the boss's door and head inside. Clear the pots to get some needed hearts, and when ready step inside the large whirlwind to reach the boss. At this point, read the Bosses section for help winning this odd fight. When it's over, collect the Wind Element, as well as a Heart Container. After that, step into the green warp portal to exit. --------------------------------------------------------------------------------- Cloud Tops --------------------------------------------------------------------------------- Back at the entrance, you'll be instructed by your cap to infuse your blade with the final element. Go back inside the building, and go all the way downstairs to exit. From there, warp to Hyrule Town with the Ocarina. --------------------------------------------------------------------------------- Hyrule Town --------------------------------------------------------------------------------- Here once more, start by visiting Swiftblade in the south end of town. This time you can learn the down thrust technique and get its scroll. After that, head northward through the field into the Hyrule Castle Garden. --------------------------------------------------------------------------------- Returning to the Elemental Sanctuary for the last time. --------------------------------------------------------------------------------- By now you should know how to get to it.if not go back to Hyrule Castle Garden then go left a little bit then you will see a guard go to the right of a bush you will see then go up and left for a second then go northwest then south a little bit watch out for the guards then west then north again i say watch out for the guards then you will see a ladder you found the first time you came through this way.now go down the ladder and north then east then go in the door to the right you be back in Hyrule Castle now go east then north you will see a door it will lead you to a garden then the Elemental Sanctuary for the last time. Now put the sword in the hole you see for the last time. The power of the wind element has infused your blade!With the power of the four elements, your blade has become the Four Sword!Focus power in your blade and release to fire a beam.use it to break Vaati's curse and restore the people of Hyrule.Now you will see a ! then Ezlo will say Hmm-hmm... It seems that forging the sacred blade somehow opened the doorway!It must lead to the room that holds the secret of the light force!Link, we must go inside!Go inside then Ezlo will say Hmm... How interesting... Look at the images on the stained glass... I bet those pictures show us where the light force is hidden... after you read the images on the wall you will hear Heh heh heh... so that's what it means... Ah ha ha haaaa... Ezlo, you really are to kind. First, you give me my magic cap, and then you guide me here! you've been far too generous, but now, I no longer have any use for you.He will knock you out then he will say He ha ha ha ha... At last, I finally the location of the light force! then Ezlo will say Link! Wake up! Can't you wake up, Ezlo!?Then Ezlo will say Vaati disguised himself as the king to search for the light force.When he learned of this place, he waited for us to reforge the blade.If that stained glass is accurate, Princess Zelda holds the light force!Vaati will do whatever it takes to steal that power from her!If he succeeds, we may never be able to return the princess to normal!We've wasted too much time, Link!We must stop Vaati! --------------------------------------------------------------------------------- Hyrule Castle Again --------------------------------------------------------------------------------- After you get the four sword go back south and you will be in dark hyrule then Ezlo will say What? ...what is this? What's happened here!? They've been turned to stone!All of them!The minister ...and the guards! Everyone in the castle, all just like Princess Zelda...This can only be the work of that evil Vaati! What cruelty.Link!We must use the power of the sacred four sword to undo this evil!Hold the power of the sword then then release it like it said before to save the guards and the minister the first guard says Oh! Oh, thank you! You're the one who returned me to normal, aren't you?I don't know how you did it, but i can't thank you enough... Listen... Have you seen how strange the king has been lately?That's because it's not the king at all!It's Vaati!He's taken over the castle!One by one, he turned us all to stone.Everyone, cursed by his evil magic...Then, the monsters arrived.Even paralyzed, I saw it all...I only pray it's not too late to undo his evil...Now do the same and free the minister and he will say Link! We need your help!Vaati took our petrified princess to the roof of the castle...He must be planning something fiendish.You must stop him!Again do the same to the guard by the door and leave. --------------------------------------------------------------------------------- Dark Hyrule Castle --------------------------------------------------------------------------------- Starting off in this castle dungeon, you can go into a room directly south of your position. There are only pots, but they yield fairies, so you may want to catch a couple, or at least remember this spot if you want quick health. Anyway, head left and up the ladder, then continue northward. Follow the path going right, up, and left around the rotating fire bars. In the next room, defeat 3 Stalfos and bomb the southeast wall to enter a hidden room. In here, shrink down atop the block and return to the previous room. There, drop down the pit in the middle of the spinning fire bar area. You'll land in the room directly below. Head north and walk through the small hole in the wall to enter the first jail cell. Become normal-sized and step on the switch to unlock both cells. Go to the second cell and unpetrify the real King Daltus (charge your sword and shoot the beam his way). Talk to him to receive a Small Key; head upstairs and go south a couple rooms (split into 4 Links to push the block forward for a shortcut). In the room below, go all the way south and unlock that door with the key. Defeat the Wizzrobes and Stalfos in this room, then go southeast and defeat 2 Moldorms. Climb the ladder and open the large chest to get the Map. Then, go up the steps to the first floor. Here, you can go down the ladder and continue south out of the castle entirely. Otherwise, go north along the center path to the next area. Here, head west and north whle defeating the bats and spear-wielders along the way. Go north around the barriers in between cannon shots (note: you can deflect the shots with your sword). At the end, charge your sword across the 4 tiles to split up, then hit all 4 shots away at once to open the door. In the room ahead, simply kill the floating pots and giant hand enemies to move on. In the room to the right, you'll have to deal with a floor puzzle of sorts. You must walk along all the blue tiles, making them all turn red, to open the door. Starting with the first one, go: right 3, up 1, left 2, up 1, right 2, up 1, left 3, up 2, right 1, down 1, right 1, up 1, right 1, down 1, and right 1. This will get the door to open for you. Continuing onward, go east and south to a room with 4 glowing tiles. Charge up and make your way downward while maneuvering around the blocks and the blade trap, to the 4 switches at the bottom. Stand on them with the clones to make the chest appear; open it to get a Small Key. Drop off the ledge and head west, then south to the main chamber. From here, go up the east ladder and unlock the door before heading downstairs. Down here, go east and north into another glowing tile room. Charge up on the tiles so that you have clones on the top left corner and bottom right corner, then on the left side the third tile from the top, and on the right side the second tile from the top. That way you're all on alternating tiles. Charge up and move forward, then when the cannons shoot, release the spin attack to destroy them all and continue on. In the next room, defeat all the enemies, then bomb the lower left portion of the wall. In here, simply avoid the fire and go into the north room, where you can go upstairs. Once there, go into the room ahead. There you'll fight an armored knight; bomb him to stun, then attack with the sword. After you beat it, go into the eastern room. Open the chest to receive the compass, then go back to the previous room. There again, push the throne aside to reveal steps; go down them to the area below. Navigate the 2 darkened rooms while fighting bats and mummies. At the east side, go back upstairs and head east. There, defeat 2 Moldorms and head upstairs once again. Go south through the door to the following room. Out here, jump into the whirlwinds and float your way between them to reach the far south. There, go into the room to the left. Charge up on the tiles in the corner, but wait until the fire bar is pointed upward before splitting. When it moves aside, quickly run to the left and down into an alcove so the bar can pass. When it does again, push the large block downward and head outside to the east once more. Defeat 3 enemies on that ledge, then in the southern area, jump/float between some whirlwinds again to reach the far south ledge. Down there, go west until you reach an apparent dead end with a switch across the gap. Toss your Boomerang at it to extend the bridge, then cross and enter the next room to the north. In here, charge up and stand on the 2 bottom corners, and the second and fourth tiles in the top row. When you split, walk forward and strike the switches with your sword to open the door ahead. In that room, defeat the 2 ball and chain enemies to make the red warp appear. In the room ahead, head left and up to the following area. There, defeat the bomb enemies on the side platforms, then jump onto the moving platform. When it stops below the grating, jump through to the upper ledge. Hit both switches there to open the door below, then drop back down through the grating and ride the platform around. Bomb the cracked blocks (hold a bomb and throw it at the blocks just before it explodes) and continue into the next room. Go right from there into a center room, where you'll fight an armored knight. Beat him and the blue warp will appear, as well as enemies in each of the 4 corner rooms. Starting off in the southeast room, defeat the 2 knights, then go into the south room that opens up. Run past the 2 rotating fire bars and you'll find 4 switches; stand in the middle of them and do a spin attack to trigger them all. In the east room, defeat the 2 wizards and hit the switch to open some stairs leading upward. Go upstairs and open the chest for a Small Key. Go back downstairs and visit the southwest room now. Defeat the knight here and head into the southern chamber. In this room, you'll have another set of blue tiles you must walk upon to turn red. Walk onto the first blue tile. Then, follow these directions to get through: down 5, right 1, up 1, right 1, up 2, left 1, up 1, right 2, down 4, right 3, up 1, left 1, up 1, left 1, up 1, right 1, up 1, right 1, down 2, and right 1. This will open the door for you, so head through it to reach a new room. Defeat the ghosts and continue to the outside section ahead. Go left and defeat the enemies, and enter the next door you see. Go up the stairs inside to reach a chest containing the second Small Key. Head back downstairs and inside, and continue to the northwest room now. Kill the lone knight in here and enter the north room after beating it. In this next room, defeat some Stalfos and hand traps, then get to the northwest corner of the room. Wait for the fire bar to pass, then quickly go across to the right, shooting arrows at the eyes on the north wall. Be quick to do this before they open again, and the door will be opened. Go into that room and push the top 2 blocks ahead, and the bottom one downward, then drop into the hole to reach the room below. Defeat the mummies and head up 2 levels to reach the chest room with another Small Key. Go back downstairs and push the blocks right and down to exit the room. Now, head to the northeast chamber. Defeat the knights in here and head to the north room from there. Here, go around the room in a clockwise fashion, lighting all the lamps with your Flame Lantern. In the north room, defeat the ghosts (find the real one and attack it to clear them all), then go right and upstairs to the final chest room. Collect the Small Key, then go back downstairs and backtrack to the north center room (the one with the snake of glowing ball creatures moving around the room). From there, go north 2 rooms and you'll find 4 key blocks in front of a larger block. Unlock them all, then charge up on the tiles in the northeast corner, and push the large block aside. Open the large chest to receive the Big Key. From here, go back down a room and take the blue warp to the entrance. Once you get there, step into the red warp to reach the bottom center room on the second floor. Once there, open the big door and enter that new room. You'll be taunted by Vaati at this point; fly with Roc's Cape over the ball and chain enemy and continue upstairs to the third floor. There, defeat all the thief enemies and split into 4 via the glowing tiles. Go north and step on the 4 switches with your clones, and continue into the north room. Defeat the 3 armored knights here, then go upstairs to the roof. You will get a chance to confront Vaati here one last time. He will drop you to the room below before he joins you there, and then a boss fight versus Vaati will commence. Read the Bosses section for help defeating him. After you beat Vaati's first form, you'll get to free Princess Zelda of her petrification (charge your sword fully to shoot its special beam). You'll both try to escape the castle before it apparently collapses, but the exit is blocked. You'll then have to rush to the sanctuary for safety. Follow the open paths through the next few rooms to reach the courtyard before the sanctuary (Note: if you need health, go south from there and break the pots to get fairies). Continue towards the sanctuary and Vaati will stop you once more. You will now have to fight his second and last form; visit the Bosses section for help once again. After the fight, Vaati will be vanquished and Zelda will be saved. So, sit back and watch the ending, and congratulations on completing this game! --------------------------------------------------------------------------------- #3-Bosses --------------------------------------------------------------------------------- Big Green Chuchu Found: Deepwood Shrine Strategy: This giant green blob creature is your first major boss, and luckily it's actually fairly simple. It just might seem confusing at first as to what you need to do. Use the Gust Jar to gradually pull its bottom apparatus apart. When you do that, get out of the way since the boss will fall over temporarily. That's your cue to run up and strike with your sword. The boss also moves around the room and attempts to jump on you from above, so be ready to move. It should take about 4-5 sets of using the Gust Jar, then the sword, to win. Gleerok Found: Cave of Flames Strategy: The boss here is a dragon who sits in a fire pit in the middle of the room, with a path going around the perimeter. It will move around as you do, spitting fireballs to attack. You can cut the fire left on the ground to find hearts and such, should you need them. To attack, you need to constantly run around so that you're to the side of/behind the boss, then use the Cane of Pacci on the middle shell. This will stun the monster temporarily. When this happens, run across its body and attack the center directly with your sword until the small core retracts. That's when you should run off before you fall into the lava and take damage. After an attack, the dragon will cause rocks to fall from the ceiling, so watch out. It will also start using a fire spray attack to cover an entire area with flames you can cut down. Also, so you know, when you get done attacking the dragon, stay against the walls since the fire pit swells outward. You will probably have to repeat this whole process 3-4 times in order to win. Mazaal Found: Fortress of Winds Strategy: This particular boss fight is rather unique in that it makes use of your shrinking ability. The boss itself is a floating head and two hands, each one with an eye on its palm. Both hands will be moving to attack you in various ways, so keep moving to avoid them. To retaliate, shoot an arrow into one of the hand's eyes, then cut it apart with your sword. Repeat this for the other hand. Doing this will send the head crashing to the ground inactive. Now you have to shrink down and enter the head via the small hole up front. Inside, find the pillar with an eye on it, and just hack away at it. After you clear it, let yourself get pulled back outside. The boss will be active once again. Repeat the same process to get back inside it. This time you can't just run to a pillar; instead you have to use the Mole Mitts to dig your way up. Dig around until you find the flashing pillar, then attack it until it explodes. When you're outside again, resize yourself and repeat the same pattern of attack. Be careful since the head will shoot a shrinking ray at you to hinder your progress. After you cut down a pillar inside for the third time, the battle will end. Big Octo Found: Temple of Droplets Strategy: This giant boss starts off by moving around, spitting giant rocks at you. To cause it damage, hit the rocks back at it with your sword. After you hit it 3 times like this, the boss will turn into a block of ice and the floor will become slippery. Now, it'll spin around and try and suck you in, so be careful. To attack it in this state, run around it and use your Flame Lantern on its dried up tail. This will revert the room and the boss back to normal. Probably by this round, the Octorok will employ a new attack: turning the room dark and sending rocks to fall from the ceiling. Be careful during this attack, keeping your lantern powered on at all times to avoid needless damage. You only have to do the whole process 3 times to win, though. Gyorgs Found: Palace of Winds Strategy: You start this battle atop a smaller, blue creature flying around. When the main red body flies by, use Roc's Cape and jump southward onto it. After a few moments, 3 small orbs will appear in a specific pattern; make clones based on that same pattern and attack all 3 at once. This will cause all 8 balls to pop up; hit them repeatedly with your sword until the platform starts to explode. When the blue one appears again, jump on to be carried to the next one. As you ride the blue one this time, small eyes will open up from one of four spots; hit the one with your sword that opens, then jump when the tail swings around. When the red body is in reach, jump to it and the same pattern as before will commence. This time it'll be MUCH harder, since the blue component will dash at you, then constantly shoot projectiles your way. That alone will make it difficult to maintain clones long enough to attack the boss. It is doable though; once you pull it off a second time, hop onto the blue part. This part is the same as well, only this time small green ones will try and interrupt your ride. Back on the red one after you inflict enough damage to the blue part, repeat the same pattern again. This time is easier since the blue one dashes back and forth shooting energy balls at you, but it isn't as bad as the second wave in my opinion. After this part, hop on the blue piece and do that part, then back to the red half once more to win. Vaati Found: Dark Hyrule Castle Strategy: This first round against Vaati really isn't that bad; just make sure you have Roc's Cape equipped. Vaati will move around the room while small eyes orbit around; hit them with your sword until you clear them, then run in and attack the flashing spot on Vaati to cause damage. While you do this, watch out for the fireballs he shoots at you. When he shoots a black hole your way, use the Gust Jar to suck it up. Do this 4 times or so, and Vaati will change forms; also a circle of glowing tiles will appear. The idea is to attack the 8 eyes surrounding Vaati by shooting arrows, causing the eyes to either turn red or blue. After you reveal 4 reds, you'll have to split into 4 via the glowing tiles. Take note of what side the eyes are on, and clone on the appropriate tiles, then run up and sword strike the eyes simultaneously, then attack the big eye in the center that opens up temporarily. Be sure to cut apart the spikes on the ground so you don't take damage when touching them (they drop arrows in case you need them). You'll have to do this a few times in order to defeat Vaati in this form. Vaati (Final Form) Found: Dark Hyrule Castle Strategy: For the second form, Vaati will take the form of a center body with 2 spiked arms. Simply move around until one of the arms goes into the ground and comes back out; at this point shoot the Cane of Pacci's beam at it to flip it over, revealing a small opening. Next, use the platform to the north to shrink down, and enter that arm. You'll find many eyeballs moving around in here; look for the one with the lighter eyeball and attack it with your sword until you kill it. At this point all the eyes will vanish and the arm will begin to shake, so exit it and the arm will be destroyed. Revert yourself to normal size via that platform, and repeat this for the second arm. In the second arm though, you'll need to use the Flame Lantern in order to see anything, so be careful. After you clear both arms, you'll have to go after the small eyes protecting the body. You will notice the strip of glowing tiles along the bottom area. Charge up and walk across 3 of them, but wait with your charge until the front eyes start to glow blue. Then, split into 4 Links and stand in front of those eyes swiping your sword. They will shoot 4 energy balls; knock them back at the 4 eyes and the body will become vulnerable; at this time run up with your clones and attack the big eye. Note that in between these attacks, Vaati will shoot energy balls in your direction, so avoid those. Then, just repeat the same battle plan like before until you ultimately defeat him for good! --------------------------------------------------------------------------------- #4-Weapons/Items --------------------------------------------------------------------------------- Bombs: These explosives are great for causing damage to groups of enemies, and even blowing open hollow walls. When you plant one, it will blow up after a few seconds, so get out of the way! Boomerang: Another staple in the Zelda games, this item can be thrown to stun/damage enemies, and it comes back to you! There are two versions: the regular one, and the Magical Boomerang. The difference is that the magical one can be thrown farther. Bottle: Use these to store items, such as fairies, water, potions, etc. 1: In the Trilby Highlands, go down a ladder into a cave, where you'll find a Business Scrub. Pay 20 Rupees for your first Bottle. 2: Complete a Kinstone fusion with the Smith in your house, then retrieve this one at Eastern Hills. 3: After getting the Power Bracelets, shrink down to Picori size in the cafe at Hyrule Town. Push the bookshelf to the left, then climb up to the rafters. Walk across the bridge above outside to the shop, and go down into the shop itself. Revert to normal and check the bottle on the shelf. The shopkeeper will let you have it if you feed his dog. Go to Lake Hylia and into the house on the north end. Give the dog food and the bottle is yours. 4: Complete the Kinstone fusions to fully excavate the Goron cave in Lon Lon Ranch to find this at the end (see the Secrets section for more details). Bow: Another staple to the Zelda series, you can use the traditional bow and arrows to shoot down your enemies. Just make sure you don't run out of ammo, and you'll be fine. Cane of Pacci: This cane is rather odd in that it makes you jump higher. To use it though, you must shoot its beam at a hole in the ground, then jump into it to bounce higher than you'd otherwise be able to. Very useful for reaching high ledges and such. Flame Lantern: As you would expect from a lantern, it can light the unlit lamps you find around the game. Press the button once to start the flame, and it will last as long as you want, until you press it a second time. Flippers: Like you would imagine, these will allow you to swim in deeper water! When swimming, you can press B to dive for a brief moment. Grip Ring: Found on Mount Crenel, this allows you to climb certain rocky walls with your bare hands. Very useful for reaching those mountain summits throughout the game. Gust Jar: An interesting jar used to blow wind at the enemies. It can be used to clean off dirty areas and even propel yourself while riding certain platforms. Mirror Shield: The upgrade to your regular shield. It's much larger and can deflect more attacks than your smaller shield ever could have. Mole Mitts: Use these to dig through the dirt walls found in many caves throughout the game. They are extremely useful in finding hidden treasures and progressing in certain dungeons. Ocarina of Wind: Like the Flute in the SNES Zelda, when used you will be given the option to warp to various points on the overworld. Throughout the game you can uncover certain markings on the ground; those are the spots you can warp to with the Ocarina. It's essential for travelling the world in a short period of time. Pegasus Boots: Your speed-up boots, basically. Use them to dash around quickly than your normal walking speed. Power Bracelets: Their use in this game is rather unconventional, but does the job nonetheless. When you are small sized, it gives you the power of your regular size, enabling you to pick up/push objects that would otherwise be too big for you in that state. Roc's Cape: Use this to jump high in the air. If you hold down the button after pressing it, you'll peak in the air and hover for a brief moment. This item is very useful in crossing gaps and such; too