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Oracle of Ages Boss List
GIANT GHINI:
This fellow is a simple ghost. He attacks by constantly unleashing his
baby ghosts at you, which, easily enough, can be defeated by a single
hit from the sword.
PUMPKIN HEAD:
This guy seemingly has a bed sheet for a body and a pumpkin for a face.
He doesn't do much to attack, besides randomly walk around and
occasionally jump at you.
SWOOP:
Another easy, uninspired mini-boss. This one looks somewhat like a red
bat with the face of a bulldog. He flaps around, hovering above you for
a few seconds, then he flaps his wings hard for a second and comes
crashing down on you. HEAD THWOMP:
This interesting fellow is in a small side-scrolling area. He's a
rotating thwomp with four faces: Green, blue, violet, and red. There are
three platforms that rotate around him (though you can beat this guy
without using them).
SUBTERROR:
This mini-boss isn't much of a challenge, as long as you figure out how
to hurt him. He's the one that gives you the clue... "As long as I'm
underground, your attacks don't scare me!".
SHADOW HAG:
The boss here is, a shadow shaped like a hag. With a cute straw
hat. It gives you a clue on how to defeat it, but it's very subtle,
you'll need to read closely into the words..."You cannot see who I am,
for I am your shadow".
ARMOS WARRIOR:
He releases his sword, The sword spins around, chasing you in a straight
line every few seconds. He moves faster every time he gets hit. He
never goes to the borders of the room, so you'll be safe there.
EYESOAR:
No introduction speech, no subtle clues of weakness...this boss gets
right on with the action. He's a flying eye with wings, guarded by four
smaller eyes with wings that revolve around him.
GREAT MOBLIN:
The Great Moblin himself will throw his bomb flowers at you, while his
cute Moblin henchmen stay at the sides throwing little bombs at you. The
little bombs blow up upon contact with the floor, so just keep moving to
avoid getting hurt by them.
SMASHER:
Zelda veterans should vaguely remember this fellow from Link's
Awakening. Strange that they would bring back a relatively obscure
mini-boss from another game, with almost no changes. Anyway, he throws
his big metal ball at you, while hopping around the room.
SMOG:
Luckily, this friendly guy explains it all for
you in his welcoming message: "It's time for our little game! I break
apart. If you can force me back together and, blow me away, it ends!".
So he breaks apart into smaller clouds that revolve around a formation
of blocks. As they revolve, they occasionally spit blue clouds at you.
To combine them, you need to place a block using the Cane of Somaria.
The block should be placed adjacent to the other blocks, and as the
cloud crosses it, place another block right beside it so that the cloud
can cross all the way to the other block formation.
VIRE:
It's Vire, "Veran's loyal henchmen". He actually has some introductory
dialogue...strange for a mini-boss. Battling him can be a bit of a
challenge, as it can be difficult to avoid his attacks, but the logic
behind defeating him can't get much simpler. All it takes is a sword and
a shield.
OCTOGON:
This boss is a sort of octopus with a shell covering his back. Stand on
the middle island of this room, and Octogon will swim around the sides.
He'll occasionally turn around and spit rocks at you, so don't break
the pots as they provide a bit of protection at the sides.
VERAN: (in Nayru)
It can be very difficult to find out what to do in this battle. There
are hardly any clues to help you along. But once you've figured it out,
it's very easy. Veran will disappear, then appear in another place, then
spit fireballs out in every direction (these can be dodged if you just
keep a safe distance). You should hit Nayru with a Mystery Seed (use the
Seed Shooter) to put her to sleep, causing Veran to leave her body.
ANGLER FISH:
He's an inflated fish that bounces around the room, occasionally unleashing
bubbles upon you. They must be some kind of ultra deadly magical bubbles
because they somehow manage to do you harm.
PLASMARINE:
This boss looks kinda like a jellyfish. He charges at your
position every few seconds, occasionally an electric charge on around
his body, and he throws energy balls at you.
BLUE STALFOS:
The Blue Stalfos goes around the room, stops, and hurls an attack at you.
There are two types of attacks. There's the energy ball, which you should
hit with your sword to deflect back at him. If it hits him, he will turn
into a Skull Keese. Attack him with the sword while he's in this form
(which only lasts a few seconds). The other type of attack he hurls at you
is the "fake" energy ball.
RAMROCK:
This guy has a total of four different forms, each with a different way
to attack him. The room before this kinda gives a subtle clue to how you
should approach attacking him... you used the sword, then bomb, then
seed shooter, then power glove to get past the obstacles. It's just like
that with this boss.
VERAN: Phase 1 (in Queen Ambi)
Here's the first form of the final boss... This battle is very very
similar to the last time you battled Veran in Nayru's body. This time
Veran will warp around the room a lot more and use some new attacks. One
of these attacks comes in the form of energy balls that radiate from her
in a counter-clockwise direction.
VERAN: Phase 2 (Fairy form)
When this battle begins, there are four "Dark Links" that mirror your
movement (meaning they will move left when you move right, etc.). I
recommend killing them at the start of the battle so they won't bother
you... and besides, they give you one heart each!
VERAN: Phase 3 (Beetle/Bee/Spider)
The third - and final - phase of the final boss fight actually has three
forms of Veran for you to battle with. There's Veran as a Beetle, as a
Bee, and as a Spider.